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  #1  
Old October 23rd, 2006, 10:35 PM
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Default Re: new map generator

when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and renderring the mapgen into pure c++ code with the hopes that i can compile versions of it in linux and mac as well. hopefully it won't be too bad, mostly changing the way i was handling file io. all of the options that would have been accessed through the gui will now be manipulated through the scripts.
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Old October 24th, 2006, 12:09 PM
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Default Re: new map generator

Id appreciate that. My map generation pages are run automatically on a linux server every night. Id like to include a set of maps for your generator also.
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Old October 24th, 2006, 12:35 PM
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Default Re: new map generator

How odd, that map kinds of reminds me of Europe. O_o
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Old October 24th, 2006, 02:59 PM
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Default Re: new map generator

any takers on donating a sprite set? also, does any one know of a windows application which can build apps that will run on linux or mac? it would save me the time having to look around and i'd appreciate it
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Old October 24th, 2006, 05:41 PM
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Default Re: new map generator

Well, I have some sprites, but I really doubt they will help you.
However, I have some free time, so I might try drawing a few sprites for you (though bear in mind I have absolutely no talent ).
I'd just have to know if it treats sprites as mere pictures it pastes on the map, or does it tile them, or if it uses grayscale images and colors them.
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Old October 24th, 2006, 05:58 PM
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Default Re: new map generator

here's how the sprites work now:
  • black is transparent
  • no pure white
  • all other colors 'pasted' to the map
  • the overall dimensions of the image are used for distance calculations, nothing fancy like looking at the actual image data. this helps for the clumping effect i was discussing earlier
  • 24-bit uncompressed tga
  • sprites are blurred after they are placed on the map with a pass of the gaussian blur

not sure how specific i need to be, i think that covers all of the major stuff without getting too technical. if you have a set of colors to use for the background you'd like to see used with them, send those along too. i'm sure your sprites will be better than the crap ones i put together in a few spare seconds.

btw, i think i may have found a compiler to handle mac/linux apps, havent looked at it yet though.
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Old October 25th, 2006, 11:27 AM
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Default Re: new map generator

Well, I tried, but I cam up with really lousy sprites, so I'll spare you the horror :\
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