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  #1  
Old October 24th, 2006, 03:13 AM

Humer Humer is offline
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Default Re: HELP: Ermor, Broken Empire (Middle Age)

Quote:
Nerfix said:
Quote:
FrankTrollman said:
You just need a magic weapon.
Doesn't make them any warmer unless it's a Fire Brand or Flambeau. And those might be a bit too hot...
Rod of the Phoenix - makes you warm inside, but not until discharged...
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Old October 24th, 2006, 04:23 AM
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Belcarl Belcarl is offline
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Default Re: HELP: Ermor, Broken Empire (Middle Age)

About the creative pretender approach.

Take a good look at the manual where the booster items are mentioned. Nature, Earth and death paths can be boosted with items at D2 or (N2, E2). The other paths need either a combination with another path, or rank 3 or 4 before you can make boost items.

So, a pretender with primary Death magic could with and investment of F2 and N2 easily reach F3 and N3. You could even start with N1 and use the cheapest empowerment lvl1 to 2 for 30 gems if you are short on design points.

That said.

F2+ gives you a few weapons, F3 enables the Flambue.
F combined with earth gives the charcoal shield.
N2 gives the regen ring
A2 gives acess to the thunderbow
W2: Bottle of living water (could be w3, but think its w2) and a few good swords.
D2: Mentor skulls, horror helms
B2: the boots that stops aging
B6F2: Soul contract for the Dom2 Devil factory tactic.
F2N2: Fever Fetish, for Fire gem production.
E2S2: the +1 Astral booster coin.

to name but a few of the more commonly used items. I might be slightly wrong in the required paths, writing this from memory
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Old October 24th, 2006, 12:18 PM
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Default Re: HELP: Ermor, Broken Empire (Middle Age)

I took the liberty of taking some of the advice from this thread to populate the Broken Empire page of the Wiki
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Old October 25th, 2006, 02:59 AM

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Default Re: HELP: Ermor, Broken Empire (Middle Age)

Nether Darts, Nether Darts, Nether Darts. Evocation 7 makes those Thaumaturges a main ingredient of your army. Protect them at all costs - meat/undead shield, troops on guard-order. Add a Spell Focus and an Eye of Aiming (if enough Air gems) and watch them roll. Oh, and those Darts are armor negating and cause feeblemindness so even SCs need to think twice before taking on your armies. Victims get a resistance roll, but high precision causes more darts to land so...

I say Dart 'em to death and let your priests sort 'em out!
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