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October 24th, 2006, 05:45 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: great work
Quote:
dirtywick said:
Quote:
And Turmoil for this nation is DEATH as this nation is very very very very very gold reliant! Order 3 is a must >_<!
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I've actually had very good results most of the time. The tax collections/permantenly increase income are frequent enough most of the time to make up for the 21% as long as you can keep misfortune out of your provinces, and you get a lot of free gems too which is good because summoning onis can get expensive fast. Don't knock it 'til you try it, you might be surprised.
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I hope you meant 42% because that's the income disparity. Which ... I won't be holding my breath for in terms of "being surprised".
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October 24th, 2006, 11:52 AM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: great work
Right, right.
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October 24th, 2006, 03:55 PM
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Private
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Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
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Re: great work
Nice post, however you might want to note that the Bakemono-sho all have 8 morale while the Bandit infantry have 10. Even those Bakemono-sho with the medium armor and a spear seem to rout really easily due to the 8 morale.
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October 25th, 2006, 02:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: great work
Since they both have firing weapons I wonder if they can be mixed in a unit. The villains would offset the rout, and the boko would help defend if the archers were attacked
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 22nd, 2007, 02:41 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: great work
I think fire arrows and darkness really work great with the nation. All those cheap bakemono archers and almost all the units have darkvision.
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July 7th, 2007, 12:17 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: great work
I don't think I've seen this mentioned yet. The Shaman isn't the only stealthy mage Shinuyama has easy access to. The Uba can change form outside of battle, and that cat is stealthy. So you can bring a bit more firepower to battle by scripting her to change back from the panther..
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July 8th, 2007, 06:19 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: great work
drain 2 and old age combat mages makes me cry. those guys get off like 3 skelly casts then they collapse due to fatigue.
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July 8th, 2007, 06:31 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: great work
As a slight twist on that ghost king how about:
3 in all paths other than blood and astral
dominion 9
order 3, sloth 2, heat 1, growth 1, misfortune 3(or 2 with more heat or sloth), magic 1
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July 8th, 2007, 08:58 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: great work
Shinuyama doesn't get astral magic, Shovah. Not even random or national summons.
That said, you could probably do quite nicely with two in all paths rather than three. There are a few paths I'd bump a bit higher, such as, perhaps, earth and air for dwarven hammers and watchers, but that depends on the flavor du jour.
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July 8th, 2007, 09:05 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: great work
I just didnt feel like changing the original too much. For a ghostking i would(at most) probably give him air 2, fire 2, earth 2, death 3 for combat buffing and, if i was using him to give shinuyama a magic boost i might give him a boost to air 4(can get up to air 6 with 2 air boosters then) and maybe a bit of nature magic if i felt i needed it.
With the combat paths listed he could buff with mistform, soul vortex, phoenix pyre, summon earthpower(more reinvigorration for phoenix pyre) and a protection buff(iron/stoneskin).
Going for awe dominion still seems like a little much on a rainbow SC to me but oh well...
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