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  #1  
Old October 24th, 2006, 09:47 AM

thejeff thejeff is offline
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Default Re: ME Celestial Masters

The problem is TC's good, expensive Celestial Masters have 1 Astral. They don't have strong astral. They don't have cheap communion slaves. They have powerful mages who can be dropped easily by Mind Duel.

In Dom2, communion slaves would only act (cast spells, attack, whatever) when no masters cast spells that turn. Has that changed?

Again in Dom2, Light of the Northern Star (and the Banner) gave +1S to all astral mages on the field. I don't know if that's been confirmed in Dom3.
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Old October 24th, 2006, 09:49 AM

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Default Re: ME Celestial Masters

Um, so maybe Celestial Masters are NOT battle mages! They are superb site searchers and that ability combined with their massive age enables them to be empowered later on. Just because a unit does not do what you want it to do, does not mean it is bad.
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Old October 24th, 2006, 10:25 AM
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Default Re: ME Celestial Masters

Quote:
upstreamedge said:
Um, so maybe Celestial Masters are NOT battle mages! They are superb site searchers and that ability combined with their massive age enables them to be empowered later on. Just because a unit does not do what you want it to do, does not mean it is bad.
Celestial masters had better be useful as battle mages, because that's all that they are good at. They can perform searches, true, but having a lot of gems does you no good if all you can do is make the easiest of trinkets and cast inner fire.

They really should probably have the same cost and start with S3 to balance them with the mages of other nations.
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Old October 24th, 2006, 10:52 AM
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Default Re: ME Celestial Masters

Quote:
Graeme Dice said:Celestial masters had better be useful as battle mages, because that's all that they are good at. They can perform searches, true, but having a lot of gems does you no good if all you can do is make the easiest of trinkets and cast inner fire.

They really should probably have the same cost and start with S3 to balance them with the mages of other nations.
Wouldn't S3 be a bit extreme?
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Old October 24th, 2006, 11:13 AM
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Default Re: ME Celestial Masters

S3 would give celestial masters about the same magical potency for the same cost as Starspawn, which aren't capital only and have a usable communion slave in the starchild.

As it currently stands, CM's can't even cast all of their national spells.
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Old October 24th, 2006, 11:30 AM
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Default Re: ME Celestial Masters

Hmmm, I suppose so.

Not being able to cast national spells isn't so drastic in the world of Dominions since there are tons of national spells that aren't very castable by nations. Like Spectral Infantry. And who ever researches Thaumaturgy as Ulm?
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Old October 24th, 2006, 10:26 AM
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Default Re: ME Celestial Masters

Yeah, but that means that MA Tien has no battlemages. =|
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Old October 24th, 2006, 10:44 AM
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Default Re: ME Celestial Masters

Quote:
upstreamedge said:
Um, so maybe Celestial Masters are NOT battle mages! They are superb site searchers and that ability combined with their massive age enables them to be empowered later on. Just because a unit does not do what you want it to do, does not mean it is bad.
Other than the Celestial Master, Tien Chi has Masters of the Way, W1H1 100% random. W2, WS, WN, AW... Tien Chi doesn't have that many options, you know.
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Old October 24th, 2006, 12:27 PM
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Default Re: ME Celestial Masters

Oh yeah might I add, Power of the Spheres is NOT the answer unless you have a s2 mage or ways to reduce fatigue, one power of the spheres will knock you out into unconsciousness.

S3 is actually a good answer since CM's are capital only and the only other mage option you get outside of them are those frigging masters of the ways. Seriously TC mid era just seems pigeon holed to a Consort spam strategy =\.
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Old October 24th, 2006, 12:29 PM
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Default Re: ME Celestial Masters

What of MOTW was 1S 1W 1 random 1H? Would that do anything?
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