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Old November 13th, 2001, 01:56 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Couple of Qs - retrofitting and minesweeping

Personally, I always use the highest possible value.

My settings.txt uses Max = 100,000
but the game cuts that down to 5000.

For me, that's 5000 units in space and 5000 units in one sector.

But yes, if you include enough sweepers to clear the maximum size minefield, you will never run into trouble.
But note that the maximum size is "max per sector" PLUS "Number launched at once" MINUS one.
If the player used a baseship filled with mine launch bays, or even a Starbase filled with launch bays, that number could be very high indeed.
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Old November 13th, 2001, 01:57 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Couple of Qs - retrofitting and minesweeping

quote:
Originally posted by suicide_junkie:
1) Retrofits do not reduce experience. Capturing a ship via troops or psychics will cause loss of experience.

2) All of the sweeper components in the fleet fire when the fleet enters the sector.
If there are enemy vessels in the sector, your sweepers will be in combat.
The sweepers can break formation and run to a corner while the ships fight.

So sending attack ships and sweepers together means:
- the full sweeper effect occurs
- attack ships enter combat with enemy ships & units.



I seem to recall that destruction of the crew quarters or life support in combat was supposed to cancel crew experience, too. But I haven't seen it work. Am I remembering an SE III feature?
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