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October 24th, 2006, 10:36 AM
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Lieutenant General
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Re: Broken Nations
LA Ermor, well, people have managed to kill off Ermor before, they can do it again. In the past it mostly featured making sure AI is not up against it and ganging against it in multiplayer...
LE R'lyeh is a beast, but I've never seen a Vastness by turn 3. Actually, I've had worse luck than usual with their void summonings as the gate keeps sucking my mages into it.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 24th, 2006, 10:39 AM
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Major
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Re: Broken Nations
Banishment takes care of the Ermor hordes.
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October 24th, 2006, 10:40 AM
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Lieutenant General
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Re: Broken Nations
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 24th, 2006, 10:58 AM
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Private
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Re: Broken Nations
Ashen eremor is easy, you just need to produce priests everywhere. If your fighting them, then every temple you have should be spitting out a priest every turn, because 1 priest can kill about 10 undead per round, even an 800 unit horde falls to 20 generic priests (which cost equal to a castle, 1000gp total) in 4 combat turns (well, maybe more like 6-8 because you'll start to miss after you kill the first 400). But you just put some units on hold+attack in front to keep the undead off your priests, and theres no way that they'll do anything. Killing 800 undead without losing anything significant is certainly a way to annihilate eremor easilly.
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October 25th, 2006, 11:29 AM
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First Lieutenant
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Re: Broken Nations
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not that good IMHO. They don't have van soldiers, and their only sacred troops are kindof weak and costly for their stats.
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October 25th, 2006, 11:49 AM
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Lieutenant General
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Re: Broken Nations
Quote:
Corwin said:
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What are you talking about? EA Van sure as heck has Van troops. They get that purple clad infantry and the sacred Vanheres. Sure they aren't the mounted terror of later ages but can own stuff just as well.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 25th, 2006, 12:04 PM
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First Lieutenant
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Re: Broken Nations
Quote:
Nerfix said:
Quote:
Corwin said:
Quote:
Nerfix said:
I'd say that EA Van and Hel need to be re-evaluated. As of now they are insanely powerful with everything from acces to Blade Wind (the ultimate combat spell in EA) to Air magic (and everyone knows how good it is) to troops that can sneak and are superb in combat.
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EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What are you talking about? EA Van sure as heck has Van troops. They get that purple clad infantry and the sacred Vanheres. Sure they aren't the mounted terror of later ages but can own stuff just as well.
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You said it yourself - they don't have mounted sacred troops of late Van or Helheim, the kind of troops that make these nations so powerful. I didn't mean that EA Vanheim is weak, but as far as qualtity of sacred troops go, you have to agree that vanhere soldiers are not even close to mounted van/hel sacred troops. And their survivability is much lower due to none-blessed def 12.
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October 25th, 2006, 12:13 PM
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Lieutenant General
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Re: Broken Nations
WTF? We lost themes and variety, and then in EA we essentially get two clones of Vanheim? Feh.
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October 25th, 2006, 11:52 AM
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National Security Advisor
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Re: Broken Nations
Quote:
Corwin said:
EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What do you mean by "no Van soldiers"? They have Huskarl and Hirdmen for 25 and 30 gp, with full Vanir traits from Stealth and Glamour to elite skills and great magic resistance. The Vanheres have Berserk +5, giving them both protection and insane damage potential with their two attacks (at 12 and 11 before berserk) and above-average strength.
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October 25th, 2006, 12:16 PM
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First Lieutenant
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Re: Broken Nations
Quote:
Endoperez said:
Quote:
Corwin said:
EA Van troops are not so good IMHO. They don't have van soldiers, and their only sacred troops is kindof weak and costly.
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What do you mean by "no Van soldiers"? They have Huskarl and Hirdmen for 25 and 30 gp, with full Vanir traits from Stealth and Glamour to elite skills and great magic resistance. The Vanheres have Berserk +5, giving them both protection and insane damage potential with their two attacks (at 12 and 11 before berserk) and above-average strength.
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As I said, I was comparing them to the mounted sacred troops of their same nation in leter era, or to the sacred troops of the sister nation Helheim. Comparable to these sacred mounted troops vanheres are much more fragile in melee, with their bereserker and all. IMHO suriviability for sacred troops (unless they are none-capital and/or dirt-cheap) is more important than damage potential. And you forget to mention that Berserker 5 also means that they are very clumsy in combat - most of the hits will connect, and thier armor is not that high to be able to protect them against troops with decent melee weapons.
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