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October 24th, 2006, 12:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: CLI for probing turn status
Sorry. I tend to think of hosting as a linux server (CGI isnt something you add, its part of web pages)
If you let me know the OS I can answer more exactly. Are you wanting something you can click on in windows that checks the host without having to load Dominions?
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October 24th, 2006, 01:42 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: CLI for probing turn status
Quote:
Gandalf Parker said:
Sorry. I tend to think of hosting as a linux server (CGI isnt something you add, its part of web pages)
If you let me know the OS I can answer more exactly. Are you wanting something you can click on in windows that checks the host without having to load Dominions?
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I can add CGI if I'm the web page admin
Assuming my OS os windows, I want what you said: something the checks the host w/o loading dominions.
Is that feasible? (God's eye suggest the answer is yes).
Had I know the details of the protocol I could have done this manually with telnet, or write a smallish script that does the same automatically.
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October 24th, 2006, 01:45 PM
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Join Date: Sep 2003
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Re: CLI for probing turn status
@MacrinM, please correct me if I'm wrong but as I understand what you're doing is not similar to god's eye. What you're doing is server side and you allow players to see status by web. God's eye is a client that "talks" to the dominions server and report back to the player, all this w/o ever loading dominions. This is what I'm looking for.
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October 24th, 2006, 05:29 PM
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Private
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Join Date: Oct 2006
Location: Minneapolis
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Re: CLI for probing turn status
Yes, sorry, my "yes, that's what I'm doing" was supposed to follow a quote from Gandalf Parker. Sorry for the confusion.
Sounds like you need to solicit the devs or Mr. Shoeller, as both of our solutions rely on making the logfile web-accessible.
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October 24th, 2006, 08:02 PM
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: CLI for probing turn status
Dear IW devs, if you by chance happen to read this and are agreeable to disclose this information I for one, would really appreciate it (and I think whatever script I'll come up with may be useful for other players).
Of course, you may have your reasons not to want to disclose this, this perfectly understandable.
Ahmm, come to think of this, I can probably get this information by myself (low level net. protos. + crypto is what brings food to my table  ), but I won't do so without an explicit permission.
Anyways, its just a nice to have thing. I guess I'll let it drop.
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November 2nd, 2006, 06:15 PM
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Re: CLI for probing turn status
Ever get an answer for this, WraithLord? Or anyone discover anything?
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November 2nd, 2006, 07:02 PM
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Re: CLI for probing turn status
I did an ethereal capture just to see if any obvious information was in ascii or otherwise visible but it doesn't look like it.
If Illwinter wants to provide the protocol information just for the game status packets I could quite easily whip up something that would probe a server for game status but I don't have the time to try decoding their protocol the hard way. I've got more valuable things to do with my time, like playing Dominions!
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