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  #1  
Old October 24th, 2006, 12:21 PM

thejeff thejeff is offline
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Default Re: Dormancy?

I'm not sure what to do with those points.
What scales actually help AE Ermor anyway? Luck, maybe magic?

I played with something of a bless and an imprisoned Prince of Death. I was able to handle indies and even defeat Atlantis, just using Mercs, freespawns and reanimated Longdead Horse and Lictors. Didn't empower or do any summons. Racked up a ton of gems to use when he finally broke free.

This really just proves the AI cannot begin to handle AE Ermor. It would be sure death in MP.
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Old October 24th, 2006, 02:22 PM
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Default Re: Dormancy?

Luck, yes; free gems and money are very, very good when you have very few taxpayers and a dependence on magic.

Magic... I've been inclined towards drain, for +1 MR to protect the masses, with an eye towards Skull Mentors at cons 4 for helping with the research penalty.

Mega-bless Wailing Ladies might be entertaining, if not exactly all that common in the early game. KotUS are more common but fragile.
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Old October 24th, 2006, 03:15 PM

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Default Re: Dormancy?

My second pass at it went with D9E9W9, Luck 3, everything else -3. I think the drain ME does help. I couldn't get dominion 10 with that set up though.

KotUS with that bless aren't too fragile. It's hard to get them blessed with only H1 priests available. (Prophet is reanimating.)

Temples everywhere, indy priests as the only useful commanders.
I'm hoping some of the heroes show up soon. They helped a lot in my first try.

Once I break free, Skull Mentors will be a high priority.
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