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October 24th, 2006, 05:32 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game, Middle age
Heh. I don't believe it necessarily influences the severity of the events directly -- however, there are certain HORRIBLE events that are restricted to the lower levels of Misfortune, so that you can only get them with a 2 or 3 rating.
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October 24th, 2006, 07:09 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: MP Game, Middle age
How big a disadvantage is it to essentially start with only 20000 people as opposed to 30000?
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October 24th, 2006, 08:06 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game, Middle age
Your starting income is 2/3rds of what it would be with 30000. It can be dealt with as long as you expand as fast as you can.
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October 24th, 2006, 09:07 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: MP Game, Middle age
Reasources are not affected by pop. are they? Abysia has low gold and high reasource cost, so I am more worried about indirect ramifications (especially with a 0 growth/death scale).
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October 26th, 2006, 06:28 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: MP Game, Middle age
I do wish the game had an option to disable random events for the first six months.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 27th, 2006, 05:01 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: MP Game, Middle age
That would throw off the balance even more making missfortune a complete nobrainer. At least now there is a risk involved with having missfortune.
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October 27th, 2006, 11:37 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: MP Game, Middle age
Okay - an option for turning off *bad* random events for spring and summer of year 1. Merely missing out on good random events would be problematic - and even order-3 misfortune-0 players such as myself experience a certain number of earthquakes and lab fires and such on turn 1.
And given how deleterious some of the bad random events can be, even in the late game (and given how useful many of the good random events are), I dispute that misfortune would ever be a no-brainer.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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