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  #1  
Old October 24th, 2006, 05:32 PM
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Default Re: MP Game, Middle age

Heh. I don't believe it necessarily influences the severity of the events directly -- however, there are certain HORRIBLE events that are restricted to the lower levels of Misfortune, so that you can only get them with a 2 or 3 rating.
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Old October 24th, 2006, 07:09 PM
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Default Re: MP Game, Middle age

How big a disadvantage is it to essentially start with only 20000 people as opposed to 30000?
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Old October 24th, 2006, 08:06 PM
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Default Re: MP Game, Middle age

Your starting income is 2/3rds of what it would be with 30000. It can be dealt with as long as you expand as fast as you can.
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Old October 24th, 2006, 09:07 PM
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Default Re: MP Game, Middle age

Reasources are not affected by pop. are they? Abysia has low gold and high reasource cost, so I am more worried about indirect ramifications (especially with a 0 growth/death scale).
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Old October 26th, 2006, 06:28 PM
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Default Re: MP Game, Middle age

I do wish the game had an option to disable random events for the first six months.
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Old October 27th, 2006, 05:01 AM

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Default Re: MP Game, Middle age

That would throw off the balance even more making missfortune a complete nobrainer. At least now there is a risk involved with having missfortune.
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Old October 27th, 2006, 11:37 AM
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Default Re: MP Game, Middle age

Okay - an option for turning off *bad* random events for spring and summer of year 1. Merely missing out on good random events would be problematic - and even order-3 misfortune-0 players such as myself experience a certain number of earthquakes and lab fires and such on turn 1.

And given how deleterious some of the bad random events can be, even in the late game (and given how useful many of the good random events are), I dispute that misfortune would ever be a no-brainer.
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