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  #1  
Old October 24th, 2006, 06:16 PM

Shovah32 Shovah32 is offline
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Default Re: noob taking a closer look at EA bless, medium

Drop down to sloth 3, misfortune 2(would suggest 3 but its a big map so..) and with your 160 free'd up points go with kissblades magic 1 (bladewind rocks, air magic is nice aswell) and then either go to either cold 1 or misfortune 1 again.

I was going to say you can expect a bit of trouble with abysia (fire resistant and high prot) but remembering your very high defence and great air magic you should be fine (try to keep in your own dominion though, if your lands get hot then his troops get better)
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Old October 24th, 2006, 06:22 PM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

Thank you again, will drop Prod to Sloth 3. And yup, I like magic, because of that I went with Drain 2 instead of 3 and took Cold 2 instead of 1

I will NOT use the bug.

Since I am no great writer this should be more of an educational than an entertaining AAR - due to this using a bug would be wrong

CharonJr
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  #3  
Old October 24th, 2006, 06:27 PM

Shovah32 Shovah32 is offline
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Default Re: noob taking a closer look at EA bless, medium

Not using the bug is fine, even before any temple spammage you can still produce over 500 golds worth of sacreds per turn NOT including the commanders needed to lead them (also note that 5-7 helhirdlings is enough to take most indies...)
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Old October 24th, 2006, 06:30 PM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

Scales updated

And I tried to take nations for the AI which could give me the most trouble (form the limited knowledge I have with Dom3).

CharonJr
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Old October 24th, 2006, 06:35 PM
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Default Re: noob taking a closer look at EA bless, medium

Mictlan is brutal when handled with humans but tends to implode with AI.
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Old October 25th, 2006, 07:21 PM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

Hello,

after having solved my FTP-problems here are the first 2 turns .

"Cry Hovoc and let slip the Dogs of War!"

Turn1

This is my initial position, with a mountain close and some nice looking plains I cant complain.




With my meager ressources I buy 4 Helhirdings (HH) and have 100gold and 8 ressources left. In addition my scout is turned into the prophet.

Turn2

Arco, Ulm, Caelum, Vanheim, Niefelheim and Atlantis declared their prophets in addition to me doing so. Nothing else happened this turn.

The fairly light defended province to my southwest looks like a suitable target and I will send my initial army and the 4 newly recruited Herhirdings there.



The province to the northeast looks quite juicy incomewise (about 250 gold/turn), but I am not sure if my 4 HHs would be enough to overcome the defenders.

In addition 1 Helkarl and 3 more Helhirdings will be bought this turn.

CharonJr
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  #7  
Old October 26th, 2006, 08:38 AM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

Quick add concerning my army setup and my reasoning for going after Carnag.

With me having only been able to recruit 4 Helherdings I felt that I could not make a squad of only HHs since they would be subjected to morale checks. Due to this I grouped them with the spearmen from my initial army and put them to the front/middle with orders to attack closest.

Spearmen losses are a danger there since this could lead to morale checks when too many of them are killed, but I hope with the HHs being fast they will take the brunt of the attacks.

But due to this weakness I will try to send my first division only after fairly soft targets. And since I wanted a mountain province for the ressources Carnag fit the bill

The javeliners are put close behind the 1st squad with orders to fire.

The scout/prophet will Divine Bless and cast Seremon of Courage followed by smites and a cast spells order. My commander has orders to stay behind troops.

Depending on what kind of forces will show in the provinces adjectant to Carnag I will decide on either press ahead with the 1st division with their current setup or might pull them back to the capital in order to turn them into a full-helhirding force (which would stop my expansion) or send the newly recruited Helkarl with his 3 Helhirdings in support of an attack on the western plains province (facing the morale problems with this squad, but hoping that the fight would be over before they might break).

If I am able to contine my attacks vs. "weak" independents the Helkarl will start some research (likely into Thaum for finding magic sites, but Conjuration and Evocation look interesting, too) till the next batch of Helhirdings (hopefully 5) is ready. Then this 2nd "pure HH" Division would start to conquer indies and look for the AIs.

CharonJr

PS: Any ideas which research path is the most important for EA Helheim ? I tend to favour Thaum here due to my magic focus and the strength of the sacred units (hopefully not much need for Evocation in the beginning). Conjuration with its summonable additional mages/researchers looks strong, too.
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