.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 22nd, 2001, 01:22 PM

khanuk khanuk is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
khanuk is on a distinguished road
Default Re: Sound/Speech

another thought for the newby whilst I have you guys' attention:

I now have SEIV and have downloaded the 1.49 patch.

I do like the look of all these other empires and races you whizzos have crafted, especially the Babylon V races, the Startrek races and the colonials from Battlestar Galactica (even my cat is called Starbuck)

Given that I am a computer virgin as well as an SEIV virgin, what are Mods and what is the best one to download and where do I find it to get all these wonderful things? is the artwork as good as for the pre-packaged races that come with the game?

Any answers/steers/sarcastic remarks would be greatly appreciated
Cheers

------------------
sodomis non sapiens
__________________
sodomis non sapiens
Reply With Quote
  #2  
Old November 23rd, 2001, 02:30 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Sound/Speech

quote:
Originally posted by khanuk:
another thought for the newby whilst I have you guys' attention:

I now have SEIV and have downloaded the 1.49 patch.

I do like the look of all these other empires and races you whizzos have crafted, especially the Babylon V races, the Startrek races and the colonials from Battlestar Galactica (even my cat is called Starbuck)

Given that I am a computer virgin as well as an SEIV virgin, what are Mods and what is the best one to download and where do I find it to get all these wonderful things? is the artwork as good as for the pre-packaged races that come with the game?

Any answers/steers/sarcastic remarks would be greatly appreciated
Cheers



Be aware that there is a difference between a mod and a shipset / race. A shipset is a bunch of graphics and AI beahaviour files that give you another alien race to play against. And yes, the graphics are often as good as the default races. Sometimes better=-)

What is a mod? A mod is something that alters the way the game works. When Malfador made SE4, they were kind enough to leave some of the files which control the game's behaviour out for us to play with. They are in a simple, readable text format in the "data" directory. Take a look.

Mods tend to focus on the tech trees: Adding new components, ships and facilities to research and changing the orders in which you can research them. There are other things which can be altered, inluding the way AIs behave, the way the game generates its maps and more.

Different mods can give the game a whole new flavour. There are mods to allow space borne races, mods to simulate popular sci-fi visions of the future, mods to add newe racial technologies... loads.

If you are looking to download something...
This is the place. Look or threads about mods or races, or just go up to the main forum page and go to the mod archive.

I would recommend you start with Matryx's mod launcher (I think you'll find it in the DEFINITIVE MODS thread). It's a program rather than a mod, and it will allow you to switch between lots of different mods, so you can try them all. Swtching between mods without it is a pain in the arse.

Then I'd recommend the Pirates and Nomads Mod(Huge mod, lots of fun new things to research.), Devnullmod (Well balanced and well conceived tech tree) and TDM Modpack (Comes packaged with a range of killer new races and improvemnts to the existing ones, providing the ultmate vsAI challenge).
All these mods have their own threads here on the forum and I think they are all near the top of the thread list at the moment.

Of course there are plenty of other excellent mods but I either haven't played them or haven't played them enough to comment.

While I'm here, let me just quickly plug my own shipset: The Space Vikings. The graphics aren't quite aas good as the default races=-) but they are good fun and have a really mean AI for unmodded or TDM modded games.

Have fun...


------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

[This message has been edited by dogscoff (edited 22 November 2001).]
Reply With Quote
  #3  
Old November 23rd, 2001, 02:33 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Sound/Speech

About the B5 races, I think that currently doesn't exist a compiled group of all the races... but you can find the Earth Alliance, Narn and Shadows, into the TDM-Modpack. Also the Colonials are into the TDM.
http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/TDM-ModPack_200.zip
And the Last patch: http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/BetaUpdate5.zip

The Minbari at: http://forum.shrapnelgames.com/ubbup...s/Minbari2.zip

The best available Trek races at: http://www.angelfire.com/tv2/NewAgeShipyards/index.html
But you can find a compiled Version into the library of the Play By Web Server (look for the user Atrocities into the library). The PBW link is http://seiv.pbw.cc/
Also, the Romulan and Klingon are included into the TDM.

Finally, I suggest that you install ALL of them under the SEIV folder, but in separate folders (one folder for TDM and maybe the Minbari, and other folder for the Trek Races).
To pick the Mod that you want to play, I think that you should install the great program that Matryx did: http://forum.shrapnelgames.com/ubbup...E4Launcher.zip

After you became to play with the modded races, you never will come back to the standard races!
Reply With Quote
  #4  
Old November 27th, 2001, 07:37 PM

khanuk khanuk is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
khanuk is on a distinguished road
Default Re: Sound/Speech

Dogscoff and Master Belisarius

Many thanks indeed to the pair of you for setting me straight on Mods etc - I can see that one of the attractions of SEIV is obviously the fact that it can be (almost) exactly what you want it to be!

I am going to have to sit down and take the time to play around with ship sets/mods etc - I think my first priority however, is to get the hang of the game and give the Sergetti the damn good kicking they so rightly deserve!

All the best
__________________
sodomis non sapiens
Reply With Quote
  #5  
Old November 27th, 2001, 11:29 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Sound/Speech

Thank you for promoting my ship sets Master Belisarius
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #6  
Old November 27th, 2001, 11:37 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Sound/Speech

on the speach thing.. I should probably just open the file and check for myself, but that would eliminate this great opportunity for me to be a wiseass (Again).

so, can explosion sounds be shipset-specific? can i create a custom sound and have it only played when ships from _my_ shipset explode? if so, I would like them to say "OW!" "owiee!" "ouch!" or somesuch. could they say "OW!" when they are hit, and then make a icky *squish* sound when they die? that would be great, heh. If i can do that, then I can probably also have shields that go "boing!" or "ha-ha!"
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #7  
Old November 28th, 2001, 12:20 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Sound/Speech

the AI_speech files and the sound files are utterly unrelated, so you can't make sounds shipset specific, but I think you could probably make them mod-specific.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.