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  #1  
Old October 25th, 2006, 07:51 AM
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Default Re: Mods of vehicles.

IMHO how it turns out in the long run would be as much a matter of international politics, e.g. which coultries support which side. You could actually have either hard-pressed rebels or a staggering central government supplied from overseas, though I don't know if they would need that much.
F.e. a total embargo on oil products would end manoeuver warfare and air combats quickly enough, except if some domestic oil industries are left standing.

As far as captured units are concerned, I'm not sure there would be enough left of them to build a fighting force. AFAIK there should be a couple dozens each of several Russian tank types around, same for planes, helos and arty, most without much ammo, and more importantly, without many trained mechanics. Stuffing a new gun in an old tank is nice, but that's not something you do in the field with a blowtorch and a disk saw, paticularly when you don't know the vehicle itself.

Besides, refitting captured Iraqis early-80s T-72s to fight Abramses would be suicidal.
Deal with that as you want, maybe I'm being to rigidly realistic here, but I'd tend to see militia forces striving to capture active or reserve (regular or NG) equipment and bases, as you said, and/or sticking to local vigilante-level irreg forces, most of which armor would be made up of civilian trucks with makeshift armor and pintle-mounted weapons.

Anyway, if you want to go for the captured-refitted thing (or units supplied from overseas countries and refitted, sau surplus Challengers, etc.), you just have to buy these units as captured and then give them the weapons and ratings you like, all in the scenario editor.
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Old October 25th, 2006, 05:28 PM
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Default Re: Mods of vehicles.

What about MILGOV and CIVGOV? I came across those names whilst looking up crack-pot theories about an invasion of America by the Soviets, Chinese and some other damned country. MILGOV stands for Military Government and CIVGOV stands for Civilian Government. In the story line of this particular game (at least I think it was a game) the USA is nuked sometime in the late 90s by the Soviets (along with lots of other places) after the two sides have been going at each other for a while. The USA splits between a Military government and a Civilian one (the Chiefs of staff and surviving Senators etc have different ideas about the way the USA should put itself back together. The Civil war is described as a low intensity one. The story isn't so important but the two names are.
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Old October 26th, 2006, 01:46 AM

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Default Re: Mods of vehicles.

Quote:
PlasmaKrab said:
As far as captured units are concerned, I'm not sure there would be enough left of them to build a fighting force. AFAIK there should be a couple dozens each of several Russian tank types around, same for planes, helos and arty, most without much ammo, and more importantly, without many trained mechanics. Stuffing a new gun in an old tank is nice, but that's not something you do in the field with a blowtorch and a disk saw, paticularly when you don't know the vehicle itself.

Besides, refitting captured Iraqis early-80s T-72s to fight Abramses would be suicidal.
Deal with that as you want, maybe I'm being to rigidly realistic here, but I'd tend to see militia forces striving to capture active or reserve (regular or NG) equipment and bases, as you said, and/or sticking to local vigilante-level irreg forces, most of which armor would be made up of civilian trucks with makeshift armor and pintle-mounted weapons.

Actually, you are thinking along the same lines as I am. Now, as for stuffing a new gun into an old tank, well, I would think that going from a us gun into something like the M60 would be difficult, but not impossible. A heavy equipment shop such as used for construction equipment would be the perfect place.

As for the use of the T72's. They would, as you said, be useless against the Abrams, but as far as supporting Mech Inf units and basically being used as mobile pill boxes, they would be acceptable.

As far as political situations, my personal opinions aside, with the laws passed after 9/11 to deal with terrorist groups, the executive branch was given much to much leeway in how to act. Thus, a president with a personal agenda could, in fact, declare martial law and a state of emergency, suspending congress, and using the military to maintain order.

When 9/11 occured, there was no allowances for martial law, now there are. However, I dont really think a president would make such a move unless it was necessary (I hope) and in that case, he would have the support of the citizens.

But on the offhand chance a president did try to use the system to his own ends, the situation would get out of hand quickly, IMO.

Now what gets me is this:

You have to register firearms, however, you can purchase a tank and not have to register it with any government agency.
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Old October 30th, 2006, 01:53 PM
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Default Re: Mods of vehicles.

"Now what gets me is this:

You have to register firearms, however, you can purchase a tank and not have to register it with any government agency."


wtf?
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Old October 31st, 2006, 05:04 AM

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Default Re: Mods of vehicles.

Yep, you can buy a tank and not have to register the blasted thing, In fact I can give you the web addy for an outfit in Houston that has quite a few on hand....
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  #6  
Old November 5th, 2006, 03:18 PM
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Default Re: Mods of vehicles.

really... cool, I'll take it then. Thanks a lot.
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Old November 5th, 2006, 06:41 PM
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Default Re: Mods of vehicles.

Quote:
Steelwolf said:
Yep, you can buy a tank and not have to register the blasted thing, In fact I can give you the web addy for an outfit in Houston that has quite a few on hand....
Would it be necessary to remove the machine guns and disable them main gun?
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Old November 5th, 2006, 08:16 PM

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Default Re: Mods of vehicles.

Now that I am not sure of, however, considering that the there is nothing said about disabling anything in the ad.
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  #9  
Old December 10th, 2006, 07:19 PM
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Default Re: Mods of vehicles.

Hows the mod?
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