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October 24th, 2006, 06:55 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SEV: My Missiles won\'t fire at an enemy planet
Try starting a new game, build fighters on a planet, and attack it with missile ships.
(It will help to force the galaxy to be only 2 systems large in settings.txt)
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October 24th, 2006, 08:51 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: SEV: My Missiles won\'t fire at an enemy planet
Well, if I run across a planet that has ftrs again, obviously it will be tested. But I'd rather not beta test for the explicit purpose of beta testing. 
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October 24th, 2006, 11:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SEV: My Missiles won\'t fire at an enemy planet
Try sending that fleet to attack a different colony, and see if they do fire on a planet without fighters.
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October 24th, 2006, 11:05 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: SEV: My Missiles won\'t fire at an enemy planet
The difference between beta testing for Stock SEV and beta testing for Kwok is that with Kwok you'll get results faster.
Sorry, MM...
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October 25th, 2006, 07:57 AM
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Corporal
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Join Date: Mar 2006
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Re: SEV: My Missiles won\'t fire at an enemy planet
lol... SJ, I'll send them over to a different planet and see mb if that planet doesnt have ftrs.
Ok, had to wait a turn for move, but I attacked a planet not too far away and ftrs from the planet launched at me. 11 of them and my ships engaged. I dont think I killed a single one of them. But they blew up 3 of my ships crippling 1 before they ran away possibly due to no more ordinance.
Pretty cool, but I'm wondering why my PD didnt kill at least a ftr. I'll have to ck that out.
After combat was resolved and I clicked to end, I had an access violation and the program terminated. heh
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October 25th, 2006, 12:00 PM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: SEV: My Missiles won\'t fire at an enemy planet
I haven't had much luck with PD. Seems it rarely hits anything, nor does it act much like PD should. PD should have a high rate of fire. Course, if it did then it might solve the issue of it never hitting anything. Hmm, might be a good idea for Kwok to experiment with that in the balance mod?
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October 25th, 2006, 12:40 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SEV: My Missiles won\'t fire at an enemy planet
Personally I've no problem when I use the Point Defense Beams derived from Anti Proton Beam. They slaughter just about everything that gets sent on me, missiles, fighters, etc. With the Balance mod that is, haven't tried it in stock, and I haven't tried the normal PD cannons.
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