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October 25th, 2006, 08:51 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Ermor please. If Man is taken. (But if you change your mind I will be glad to play the Trades Guild of Man.)
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October 25th, 2006, 08:54 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
You saw where I already claimed Man, right? 
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October 29th, 2006, 06:57 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Quote:
WSzaboPeter said:
Ermor please. If Man is taken. (But if you change your mind I will be glad to play the Trades Guild of Man.)
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Let's swap. I'm feeling like writing some Ermorian RP.
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October 30th, 2006, 05:17 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Quote:
JaydedOne said:
Let's swap. I'm feeling like writing some Ermorian RP.
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Okey, then Trade Guilds of Man.
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October 30th, 2006, 02:00 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Hi there, jumped in a little late. I haven't even looked much at the late era, does Caelum still exist?
If so, and if its not too late, I'd love to join in this game. I'm looking forward to writing (and reading) some fun RP stories!
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October 30th, 2006, 02:36 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Yay!
A Truely ambitious game. I'd like to join, who's left to choose from? Pythium?
-yc
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October 30th, 2006, 02:48 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
All right - now we're closed. Kydorias - you're in as Caelum - they exist as Return of the Raptors. YellowCactus, I need to check on Pythium. I know they're Sauromatia EA and Pythium MA, but I'm not sure if they exist LA. For some reason, I think not, but I'll know for sure tonight.
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October 30th, 2006, 02:55 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Quote:
YellowCactus said:Pythium?
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Late age, Pythium died already.
But sheesh, late age Atlantis, more Ulm than Ulm ever was, just now without archers and resource bonus sites... finally managed to put up even something remotely workable even if it hardly meets my usual modus operandi. No luck for me in choosing nations by random.
But, few questions that would answer themselves if I'd just wait, but have nothing to do so...
Graphs on/off? Didn't see that one in the first post.
Are peoples emails going to be collected and distributed collectively at some point or are we primarily relying on the forum for all communication? Rather not post my email here but don't have any problem giving it to co-players.
Already waiting for this, as YC said the idea is ambitious. Which is a Good Thing.
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October 30th, 2006, 03:00 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Late age nations currently without players:
Arcoscephale
Abysia
Midgård (or Pan, depending on upstreamedge, see JaydedOne's post a little bit above)
Utgård
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October 30th, 2006, 03:04 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RP-Heavy Late Era Game (Accepting Players) --
Love LA Atlantis, actually. I think their bless units are wonderful, they get little harpoony fishies to hold enemies in place for the nasty spells their nation gets, and they and Mictlan have a lot of options for returning to the sea so that R'lyeh doesn't maintain sole dominance. I think if you play a practice game or two before we get going, you'll find they're better than advertised. I was pleasantly surprised.
As for the questions:
1) No graphs. Having them wouldn't be much fun, would it?  Let the knowledge be shared as it's garnered in-character.
2) I can do a collect-and-distribute on e-mails if people like. Just remember that all alliance-building prior to game start HAS to be done on the public IC thread. After that, use the IC thread for public missives and private e-mail/game interface for private missives. Ideally, you'll all save your private missives and post them to the IC thread as retrospectives once the game is over.
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