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Old November 16th, 2001, 12:32 AM
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MegaTrain MegaTrain is offline
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Default Re: Maximum range vs. planets

I've found that the range strategies don't seem to apply to enemy PLANETs, only to enemy ships.

My example: a powerful fleet easily capable of defeating all enemy in the sector including their homeworld. I wanted to SAVE the homeworld so I could use the population, so in the strategies window I activated "Don't fire on Planets".

Even though the strategy was set to "Max weapons range" and "Don't get hurt", they would bLast apart the enemy ships and then just sit there in range of the enemy planet getting pounded by missles until turn 30 (having killed all valid targets).

And when I DO turn on Planets as a valid target, they rush right up to it and fire away until it is dead.

Anyone want to do some more testing? Is this a verified bug?
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Old November 16th, 2001, 03:07 AM
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Skulky Skulky is offline
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Default Re: Maximum range vs. planets

A great stradegy in a turn based game is to rush in with a small ship eqiupped with a plauge bomb and then bombing the planet and running away to fight another day. However, in a PBW game where you must use strategic combat the stradegy does not function. The ship runs in, plauges and then sits there until it dies. I don't understand. Is there a way to effectivly conduct your military operations without dying all the time?

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