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  #1  
Old October 26th, 2006, 06:50 AM

Tortanick Tortanick is offline
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Default Re: Patch Improvements

That dosn't make any sense though for most spells.

Dark Skies. Gift of health. Fata Morgana.

Give me one reason why those spells can't be cast in seperate empires.

Other spells like Utterdark & second sun could be limited with a message like "someone else has done the hard work for you"

And there are a few spells that couldn't really be cast more than once, Motheroak. Well of Missery. Arcane Nexus. For those spells I'd say you'd have to use more gems then the current one to redirect/relocate the spell. For balance reasons probably all the gem producing global enchantments should be in here.
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  #2  
Old October 26th, 2006, 06:55 AM
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Default Re: Patch Improvements

I can't see why multiple empires couldn't have Stellar Focuses (Stellar Focii?) or Gale Gates or such either. I'd like to see a split into empire-wide spells (Carrior Forest, Soul Gate etc plus some other spells) and truly global spells (Utterdark, Arcane Nexus, Astral Corruption etc.).
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  #3  
Old October 31st, 2006, 07:20 AM

AMF AMF is offline
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Default Re: Patch Improvements

I'm having trouble finding the most recent 'patch suggestions' list to give my feedback on. Is there an updated one?

I think a lot of these, most of them in fact, are pretty important, and want to make sure my vote gets counted for which should be forwarded to the developers...

Thanks.
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  #4  
Old October 31st, 2006, 06:04 PM
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Default Re: Patch Improvements

Quote:
Tortanick said:
That dosn't make any sense though for most spells.

I think it does not make less sense than having 5 slots for global spells, and it would be like the wonders in civ, but with the difference, that this wonders can be dispelled.

Its just an idea, but i would like it.
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  #5  
Old October 31st, 2006, 09:30 PM

Dhaeron
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Default Re: Patch Improvements

While talking about global enchantments, something i'd really like to see is a setting for "max number of global enchantments" that's adjustable when creating a game. maybe something like 1-25. I don't know if it's hard to implement but imho it be a great addition without any downsides if it's easily done.
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Old November 1st, 2006, 07:33 AM

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Default Re: Patch Improvements

Id love to see an...*drum roll*...item-creation wizard!

A system for random-curved or fractal rivers in the map-generator would be nice too.
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Old November 1st, 2006, 02:28 PM

bananafish bananafish is offline
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Default Re: Patch Improvements

global enchantments-

if the dispel is cast first before any global enchantments-
what i find troublesome is if i hold 2 or 3 of the globals and i want to cast another one.

if i attempt to cast the dispel and new global on the same turn, i have about a 25% chance of attempting to dispel my own global along with attempting to dispel an enemy's global.
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  #8  
Old November 4th, 2006, 12:02 AM
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Default Re: Patch Improvements


Some changes / options on global slots would definately be nice, especially since some themes like Carrion Woods are now globals.
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  #9  
Old November 4th, 2006, 12:13 AM
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Default Re: Patch Improvements


Could we please get some sort of normalization of home provinces, at least as an option? IE, something to minimize the effect of the number and quality of neighboring provinces, so that lucky/unlucky determination of neighbors doesn't supercharge/screw a player.

Example of why this would be nice : in a current game, I went with a strategy involving capitol-only sacred troops. Accordingly, I took a starting dominion of 7, to maximize how many I could recruit. But with only 3 neighbors, all of which are exceptionally crappy (total population, less than 14,0000, total resources 38) I wind up with my home province, even with the 50 admin fortification almost everyone starts with, having a grand total of _88_ resources. As far as recruiting / using those sacred units, I might as well have taken a starting dominion of 2 or 3.

So - something that said, "OK, every capitol should be able to pull in 200 resources (modified by productivity/sloth) after capturing all neighboring provinces" would be a huge equalizer - if said province has 10 neighbors, each neighbor gives 1/10th of 200. If there's only 2 neighbors, each gives 1/2 of 200.
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  #10  
Old November 4th, 2006, 12:18 AM
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Default Re: Patch Improvements, Home provinces

Edit : Double Post
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