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October 26th, 2006, 01:43 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: New Heroic Abilities
Thanks Cainehil. Some of those are from my incomplete list of "Commander experience abilities". I had the idea that every star of exp for a commander would allow you to redeem a Commander Ability for a commander, stuff like +1 to holy level when preaching at low levels and more powerful stuff at higher levels. Heroes would get to redeem a Hero Ability when they enter the HoF.
In the idea there are two types of commander abilities, common ones and then ones tied to the skills the commander has.
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October 26th, 2006, 02:17 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Heroic Abilities
Logisitics Officer
movement is cut but so is the supplies cost of the army
Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases
Scavenger
inceased chance of recovering items after a battle
Combat Mage
all magic paths increase by one during combat (like that shield)
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October 26th, 2006, 02:29 PM
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Sergeant
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Join Date: May 2004
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Re: New Heroic Abilities
Whirlwind
number of attacks doubled attacks, attack skill halved
Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%
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October 26th, 2006, 04:22 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: New Heroic Abilities
Quote:
paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved
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Wow, this sounds like the single worst heroic ability.
Going from Attack-10 to Attack-5 against and enemy with Defence-10 means your chance to hit drops from 46% to 14%, much worse than the x2 number of attacks.
(Just as a comparison the chance of one attack at 46% is 46%, the chance of hitting at all with two attacks at 14% each is merely ~26%)
Unless ofcourse I misunderstood you 
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October 26th, 2006, 06:04 PM
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Sergeant
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Re: New Heroic Abilities
hmm, forgot about those tables. now that i've actually looked at them, how about double atacks, attack skill -10% (-1 with base 10), with an increasing bonus as the hero remains on the HoF
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October 28th, 2006, 01:51 AM
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Corporal
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Location: Seattle WA
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Re: New Heroic Abilities
Before the thread's forgotten:
Magically Tuned: All leadership gains due to added experience stars goes instead to magic leadership-- even if the commander didn't have any to begin with. In addition, may uncover magic sites he "shouldn't" have been able to, chance of this scales.
Living Right: Loses 4 HP, but gains Luck and ages at half speed. (Alt: aging slows to half as scaling factor)
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October 28th, 2006, 02:10 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: New Heroic Abilities
<b>Dominions addict</b> Gains extra experience, but loses action points.
(Was fooling around with a Pangea game, and an early attack on an undead province put three of my dryads in the hall of fame. Two of them gained Unequaled Obesity. That was a strange mental image; I guess that's what they mean with 'vuluptuous'.)
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October 26th, 2006, 03:06 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: New Heroic Abilities
Quote:
Gandalf Parker said:
Logisitics Officer
movement is cut but so is the supplies cost of the army
Careful Commander
Combat rating is lowered but so is chances of afflictions or diseases
Scavenger
inceased chance of recovering items after a battle
Combat Mage
all magic paths increase by one during combat (like that shield)
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Logistics officer: I'd suggest supply bonus 150, increases by 50, and increased leadership.
Careful commander: in addition to that, add Standard effect. Too weak. Something else should be added.
Scavenger - he's too easy to screw over. If he has items, he can't find more. If he doens't, your enemies will send in Daggers of the Damned etc.
Combat Mage: very powerful from the very beginning. It can't scale. It doesn't add encumberance as the Crystal Shield or fatique as casting Power of the Spheres. Perhaps it'd start with an encumberance penalty that slowly goes down?
Quote:
paradoxharbinger said:
Whirlwind
number of attacks doubled attacks, attack skill halved
Precise Combat
number of attacks halved, attack skill +25%, melee damage +25%
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Currently Heroic Quickness, and Heroic Strength/Heroic Prowess.
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October 26th, 2006, 03:26 PM
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Sergeant
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Join Date: May 2004
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Re: New Heroic Abilities
Whirlwind would not necessarily give extra action points, that would mean someone could run across the field real fast which was not what i intended. and the combo you mentioned for the second isn't possible because you can only get one heroic ability, right?
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October 26th, 2006, 03:29 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: New Heroic Abilities
I know that the second is impossible. I just noted that it's two existing abilities rolled into one. It could be a better combination, as just high Attack is rarely enough to make a mediocre commander useful.
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