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October 26th, 2006, 08:04 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: 1.08 bugs.
So I have a non aggression treaty with no details which is a bug? And that's why it wont let me enter my ally's planet hex?
Hrmmmm. I have a colony ship that will go between two different planets when I click the nearest resupply point button. Neither hex the ship will enter, tho.
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October 26th, 2006, 08:12 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
then possibly I'm not getting any from my allies because they are busy resupplying their own ships? I find this strange because they dont have any ships in the system.
None at all? Note that launched fighters( I think, anyway), satellites and bases also counts. I've not tried it myself, so it could be that it's actually not working, but I think it's more likely that there could be something you've overlooked in his system. Remember that you might very well not be seeing all the forces he has in that system.
So I have a non aggression treaty with no details which is a bug? And that's why it wont let me enter my ally's planet hex?
Actually, you *don't* have a non-aggression treaty. No details = no treaty. It's just an interface bug sort of. And since you don't have such a treaty, you can't enter his planet hexes without using the 'Attack' command.
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October 26th, 2006, 08:15 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: 1.08 bugs.
The bug is that it lets you propose a treaty like that. Any treaty element without a sub-heading is ignored, so there's no point in having them.
The bouncing colony ship is probably part of the same thing.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 26th, 2006, 08:55 PM
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Corporal
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Join Date: Mar 2006
Posts: 159
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Re: 1.08 bugs.
Yup, I guess that's why mb im not getting supplied. Mb you have to be friends 1st and supplied later. Be nice if someone could confirm.
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October 27th, 2006, 02:45 AM
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Sergeant
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Join Date: May 2002
Posts: 279
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Re: 1.08 bugs.
Hopefully MM will fix it by forcing a default setting for every treaty heading. This should also improve AI.
I took the opportunity to listen in on the AI's diplomacy using political espionage and watched a neutral empire repeatedly send treaty proposals to another AI empire for 6 turns in a row. Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys.
Is it too soon for another UN reference?
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October 27th, 2006, 11:26 AM
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Sergeant
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Join Date: Apr 2004
Posts: 202
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Re: 1.08 bugs.
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October 27th, 2006, 02:46 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
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Re: 1.08 bugs.
Quote:
Shadowstar said:
Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys. Is it too soon for another UN reference?
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That's funny, and no it's not, though rabid monkeys might be more appropriate.
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October 27th, 2006, 04:29 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: 1.08 bugs.
I didn't find this in the history.txt for 1.08 so here it is. If I an AI uses intelligence to destroy a research project I am doing it makes the research project take an insurmountable amount of time. On further inspection when I clicked the "Research Spent" option to see how much I had spent on various other fields it showed that I had spent "-9,995,234" research in that field.
The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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October 27th, 2006, 04:34 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
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Re: 1.08 bugs.
I hope that -10M research points is a bug that will be fixed - i.e. set to 0 from whatever you had researched so far. -10M essentially means abandoning the project forever.
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Caduceus
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November 3rd, 2006, 06:53 PM
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Captain
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Join Date: Sep 2000
Location: USA
Posts: 806
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Re: 1.08 bugs.
Quote:
Baal said: The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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Wow, you could REALLY exploit the AI with that bug!! 
__________________
Give me a scenario editor, or give me death! Pretty please???
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