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  #1  
Old October 26th, 2006, 08:04 PM

Dizzy Dizzy is offline
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Default Re: 1.08 bugs.

So I have a non aggression treaty with no details which is a bug? And that's why it wont let me enter my ally's planet hex?

Hrmmmm. I have a colony ship that will go between two different planets when I click the nearest resupply point button. Neither hex the ship will enter, tho.
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  #2  
Old October 26th, 2006, 08:12 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

then possibly I'm not getting any from my allies because they are busy resupplying their own ships? I find this strange because they dont have any ships in the system.

None at all? Note that launched fighters( I think, anyway), satellites and bases also counts. I've not tried it myself, so it could be that it's actually not working, but I think it's more likely that there could be something you've overlooked in his system. Remember that you might very well not be seeing all the forces he has in that system.

So I have a non aggression treaty with no details which is a bug? And that's why it wont let me enter my ally's planet hex?

Actually, you *don't* have a non-aggression treaty. No details = no treaty. It's just an interface bug sort of. And since you don't have such a treaty, you can't enter his planet hexes without using the 'Attack' command.
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Old October 26th, 2006, 08:15 PM

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Default Re: 1.08 bugs.

The bug is that it lets you propose a treaty like that. Any treaty element without a sub-heading is ignored, so there's no point in having them.

The bouncing colony ship is probably part of the same thing.
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Old October 26th, 2006, 08:55 PM

Dizzy Dizzy is offline
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Default Re: 1.08 bugs.

Yup, I guess that's why mb im not getting supplied. Mb you have to be friends 1st and supplied later. Be nice if someone could confirm.
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Old October 27th, 2006, 02:45 AM

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Default Re: 1.08 bugs.

Hopefully MM will fix it by forcing a default setting for every treaty heading. This should also improve AI.

I took the opportunity to listen in on the AI's diplomacy using political espionage and watched a neutral empire repeatedly send treaty proposals to another AI empire for 6 turns in a row. Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys.

Is it too soon for another UN reference?
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  #6  
Old October 27th, 2006, 11:26 AM

Yimboli Yimboli is offline
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Default Re: 1.08 bugs.

Quote:
Shadowstar said:
Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys.

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  #7  
Old October 27th, 2006, 02:46 PM
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StarJack StarJack is offline
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Default Re: 1.08 bugs.

Quote:
Shadowstar said:
Political espionage does give you some interesting views of just what the AI's are doing with each other behind the scenes, although that usually amounts to something akin to spying on a room full of monkeys. Is it too soon for another UN reference?
That's funny, and no it's not, though rabid monkeys might be more appropriate.
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  #8  
Old October 27th, 2006, 04:29 PM
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Baal Baal is offline
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Default Re: 1.08 bugs.

I didn't find this in the history.txt for 1.08 so here it is. If I an AI uses intelligence to destroy a research project I am doing it makes the research project take an insurmountable amount of time. On further inspection when I clicked the "Research Spent" option to see how much I had spent on various other fields it showed that I had spent "-9,995,234" research in that field.

The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
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Old October 27th, 2006, 04:34 PM
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Caduceus Caduceus is offline
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Default Re: 1.08 bugs.

I hope that -10M research points is a bug that will be fixed - i.e. set to 0 from whatever you had researched so far. -10M essentially means abandoning the project forever.
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  #10  
Old November 3rd, 2006, 06:53 PM
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Default Re: 1.08 bugs.

Quote:
Baal said: The destroyed research project was going to take 10 million research points just to dig it out of the hole to get to the next level.
Wow, you could REALLY exploit the AI with that bug!!
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