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October 27th, 2006, 03:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Is SEIV going the way of the dodo?
Compared to how thing were 3 years ago, the forums have been fairly dead this last year or two... As I said, there were a few things here and there, but not much. A couple mods, a couple shipsets.
Most of the people that said they wouldn't abandon SE4 happen to be old players, with perhaps not much left to talk about themselves. If more of an effort is made to make interesting new threads, I'm sure some of them will continue posting in them.
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October 27th, 2006, 07:11 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Is SEIV going the way of the dodo?
SE IV is six years old. It has enjoyed an unpresidented run of success in this nitch market we call 4x. It has outlasted all other 4x games to come along in the last decade or so and is still being played, modded, discussed, and hopefuly bought. But like all things good, they come to an end.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 27th, 2006, 11:09 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Is SEIV going the way of the dodo?
Invasion! for SEIV is still in development and has active games. Any PBW games started using Invasion! I will join.
http://www.secenter.org/Invasion052.exe
In fact I will be releasing a new version soon to correct some bugs found during the last PBW game.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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October 27th, 2006, 04:13 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Is SEIV going the way of the dodo?
I think there is a great difference between forum post numbers and game playing acticity for SE IV:
For most of us SE IV is a well known game where you don't have to many questions anymore to discuss.
However I doubt that I will quit playing SE IV soon. I have my own mod, that I like, the game has no more major bugs and can handle large galaxies and huge ship/unit numbers. Even my largest games take only about 5 minutes for a turn to process at stardate 2500.0 or above.
SE V takes already 20 seconds for a turn processing at stardate 2402.0!
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October 27th, 2006, 05:58 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Is SEIV going the way of the dodo?
Yeah, Q makes excellent points. There just aren't many questions I still have about SEIV.
I can tell the various mod makers how much I love their work (which I really should do more of), or I can post reports about my current games in progress, if somebody wants to read that stuff. Forums for some games have large sections for after-action reports.
I might try my hand at modding, so maybe I'll ask some questions about that. 
__________________
-- Tony
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October 28th, 2006, 01:55 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Is SEIV going the way of the dodo?
Loved SEIV, but the mod possiblies for SEV, basically means that any mod effort in SEIV is for most modders is practically a waste of time. SEV will easily surpass what is SEIV at some point. There just need to be some effort on the part of MM, and the modders/players to get it there. SEIV will still have a following, as SEIII did and still does when SEIV was out.
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October 29th, 2006, 10:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Is SEIV going the way of the dodo?
Well, there are some practical downsides to the beefiness of SE5.
25 megs of (beautiful) combat replay. For a 50 ship/150 fighter warppoint assault in GGmod.
Then next turn, 75 more megs of combat replay... Of the survivors chasing fleeing ships that they have no chance of catching, since they have the same speed, and the combat map is infinite.
The turn after that, I ran out of hard disk space... so there was no replay saved.
Compare to SE4, where five megs of combat replay takes only an hour to create, and involves upwards of 700 ships / 10000 fighters.
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Things you want:
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October 29th, 2006, 04:00 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Is SEIV going the way of the dodo?
Quote:
Kana said:
...the mod possiblies for SEV, basically means that any mod effort in SEIV is for most modders is practically a waste of time...
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I disagree. 
__________________
-- Tony
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