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  #1  
Old October 27th, 2006, 11:55 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Shadowstar:

Quote:
Phoenix-D said:
34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..
So what does the "21, 21" on the ship design represet then? I thought it was space and ground combat speeds.

Not to mention - fighters can't fly anywhere OTHER than in combat (be it ground or space), so there's no point showing star-system speed.
Thus I'm going to stick to my guns and call it a bug. At the very least if it's intended then it's poor design. :-/
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  #2  
Old October 27th, 2006, 02:04 PM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

It is. Space (strategic) and ground movement (tactical). Fighters CAN fly in-system, by the way. Don't ask me why combat space movement isn't in there I don't know either.
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  #3  
Old October 28th, 2006, 08:09 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Phoenix-D said:
It is. Space (strategic) and ground movement (tactical). Fighters CAN fly in-system, by the way.
I think we're communicating at odds here.
I've seen fighters can do the following:
- Fly around in space combat (speed double stated).
- Ground combat.

I've never managed to get them fly to around on the strategic map, that's what the carriers are for. Thus my comment about not needing the strategic movement number because they can't actually do it.
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Old October 28th, 2006, 11:51 AM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
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Old October 28th, 2006, 03:39 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

I just had an AI demand I remove my ships from a system I've not yet heard of O_O

Also, somehow the AI managed to move half a dozen ships which had all their engines destroyed or rendered inoperational by damage *11* hexes in one turn, ending up with the rest of his undamaged ships from the same attack. I.e., as if they weren't damaged at all.
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Old October 28th, 2006, 09:10 PM

Astax Astax is offline
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Default Re: 1.08 bugs.

Quote:
Raapys said:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O

Are you allied with another empire? I have recieved threats based on my allies colonies/ships.
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  #7  
Old October 28th, 2006, 09:12 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

Ah, that's it then, because I had two requests, none of which systems I had actually found, but I have one ally who's spread all over the place.
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  #8  
Old October 29th, 2006, 05:33 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Phoenix-D said:
Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
Really? Because they didn't do it when I tried and had no number (i.e. 1/1) showing their movemement points.

And if they only get one movement point that it's STILL mis-reported the movement points, because instead of 21 it gets 1. :-/



Quote:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O
That happened to me as well, a couple of times but I forgot to report it.
The system certainly wasn't exploreed and yet the AI was demanding I clear out (I think it was asking me to lose my colonies there actually). I did have colonies in one of their systems - just not the named one.
I certainly wasn't allied though I may have had a treaty.
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  #9  
Old October 29th, 2006, 12:58 PM
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Blade W Blade W is offline
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Default Re: 1.08 bugs.

Sry if this is noted already, I dont have much time to read all posts here, but found a bug: with "warp points located anywhere in a system" option I saw a warppoint generated in a sector that already occupied by a star. Its nasty cuz cannot move there so u cant warp . I didn't try it from the other side.
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  #10  
Old October 29th, 2006, 01:12 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

Hmm, another issue that seems to only be affecting me. Seems something's up.
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