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				October 27th, 2006, 03:55 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Perfect!   Thank you!  If you let me know any information you wish to have known in the credits, I'll put ya in    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 04:09 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Just credit James "Combat Wombat" Phillips 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 05:53 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Woohoo!  I've got the formula parser working.  It will now evaluate a formula and tell if its valid or not.  I can also plug in values for any "variables" in the formula and calculate the answers. 
Next steps: Formula wizard to help create formulas and show the values of the formulas at various levels.
 
Getting close!    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 08:33 AM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Here's some shots of the Formula Wizard - it's turning out quite well, actually. 
Valid Formula:
  
Invalid Formula (with explanation of error):
  
I'm just about done with the formula wizard.  After that, I need to debug the column sorting and reordering in the facility list (it works MOST of the time, but sometimes not, so I need to find out why and fix it) and then package it all up with an installer.
 
Once I release the initial version, I'll start on the component editor.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 08:41 AM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Here is something that may catch you: 
What is 100 + 10 - 10 - 100? 
 
And another good one is: 
100 / 2 / 2 / 2 
Also ask yourself if the answer should be rounded off. 
		
	
		
		
		
		
		
		
			
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				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 01:48 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Yeah... SE5 has its own unique interpretation of arithmetic. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 02:07 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Suicide Junkie said: 
Here is something that may catch you: 
What is 100 + 10 - 10 - 100? 
 
And another good one is: 
100 / 2 / 2 / 2 
Also ask yourself if the answer should be rounded off.  
			
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 According to the wizard, the values for those are: 
0 and 12.5
 
I have no idea how SEV does its rounding.  The library I'm using does all the calculations as doubles (floating point values).
 
Are there some strange rules that SE5 uses that I should try to put in the calculator?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2006, 05:38 PM
			
			
			
		  
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				Brigadier General 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		This editor is absolutely fantastic. 
Top notch work Devnullicus!    
		
	
		
		
		
		
		
		
			
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				October 30th, 2006, 07:10 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		ok, now that the facility editor is done, I've started on the components editor.  There sure is an awful lot of info for each component!  I had to go to a tabbed Form just to hold all the options!  Anyway, here's a few screenshots to show what the GUI layout will be: 
General Tab:
  
Requirements & Abilities Tab:
  
Weapon Tab:
   
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 31st, 2006, 12:57 AM
			
			
			
		  
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				Brigadier General 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Dev will your editor take into account mad men with nuty mods? For instance one weapon I made has this range formula: 
 
0 - iif([%Range%] < 20, 0, iif([%Range%] < 50, 10, iif([%Range%] < 90, 20, iif([%Range%] < 140, 30, iif([%Range%] < 170, 40, iif([%Range%] < 200, 50, iif([%Range%] < 230, 60, iif([%Range%] < 250, 70, iif([%Range%] < 270, 80, iif([%Range%] < 500, 90, 0)))))))))) 
 
And another has this damage formula: 
 
 iif([%Range%] <= 10, 80, iif([%Range%] <= 20, 70, iif([%Range%] <= 30, 50, iif([%Range%] <= 60, 40, iif([%Range%] <= 90, 30, iif([%Range%] <= 130, 20, iif([%Range%] <= 240, 10, iif([%Range%] > 241, 0, 0)))))))) 
		
	
		
		
		
		
		
		
			
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