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October 28th, 2006, 01:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Frechdachs Gangbang (running)
Bloody hades. I'll see how it looks after the first turn, but I suspect I'm going to quit playing games with random maps -- too many unplayable positions, too many restarts, and I'm now looking at a probably unplayable position.
Illwinter? It's be _real_ nice if you made sure no one's starting positions too many, or too few, neighbors, given how important the capitol is now. One hint : If a province has too many neighbors and is chosen for a start/capitol, either look again, or reduce the number of neighbors.
And if someone has too few viable neighbors (something like water province start, 2 or 3 water province, land start, 3 or 4 minimum) either throw out the starting positions, or add a connection to somewhere.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 28th, 2006, 09:50 AM
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Private
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Join Date: Jan 2004
Posts: 49
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Re: Frechdachs Gangbang (running)
This is the first time I've seen a problem with it.. though this is my first game with this many people.
May the best Machaka win 
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October 29th, 2006, 03:44 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Frechdachs Gangbang (running)
New turn is up, with two stales.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 30th, 2006, 02:04 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Frechdachs Gangbang (running)
Quote:
Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend). 
Here we go again ............
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Umm... it seems that this is the reason why there were two stales =\
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October 30th, 2006, 12:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Frechdachs Gangbang (running)
You think Atlantis got _both_ stales? 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 30th, 2006, 01:23 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Frechdachs Gangbang (running)
No, Atlantis just staled once. I had times Atlantis to have 48 hours of time (by restarting the server - which I had to do anyway), but obviously it looked like this was not sufficient. Well - all will be fine, I hope, though "Ag" is still missing and there are only 3h left. I will just continue with 24h, one or two stale turns should not kill anybody and I want to keep this game going.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 30th, 2006, 01:25 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
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Re: Frechdachs Gangbang (running)
Is it on 24h quickhost? Because, given that most of y'all are on European schedules and I'm working days, that makes it -very- difficult to time when I need to be available to hand in a turn.
*sigh* I should have paid closer attention when signing up. 48h generally gives me plenty of time to adjust and handle turns. 24h, given my schedule, is a bear.
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