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October 28th, 2006, 04:18 AM
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Private
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Join Date: Oct 2006
Posts: 6
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Re: Question to developers - magic sites
Well, it's not going to tell you if it's terrain restricted or it's rarity, but you will get information on gems, building, associated untis, and level(based on gems if any).
All I'm suggesting is that much of the information you want you can get.
Depending how you go about it, it doesn't have to take +2k loads to get it.
Another method might be to start a hotseat game with maximum human players, all you, and low independant strengths.
Mod a "searcher unit" with 9 in paths 0-8, make it cheap and available to all the nations and search everything after you conquer the areas, or you can sit and wait until someone maybe gives you what you want. In either case, good luck.
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October 28th, 2006, 05:10 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Question to developers - magic sites
Quote:
tenryu1 said:
Well, it's not going to tell you if it's terrain restricted or it's rarity, but you will get information .. and level(based on gems if any).
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Sorry, but this doesn't work - gem generation is totally independant from site level ...
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Another method might be to start a hotseat game with maximum human players, all you, and low independant strengths.
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You can set indies to "0", even ...
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Mod a "searcher unit" with 9 in paths 0-8,
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Better yet, make a level-1, a level-2, a level-3 and a level-4 searcher ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 28th, 2006, 06:57 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Question to developers - magic sites
Guys, it's all great but that's not what I after. Remember, the ultiate goal here is to establish which type of terrains is best suited for each type of magic.
To do this precisely, you need list of all sites (which I finally got today), their rarity (got it), and knowledge of how exactly Dom mechanic works in regards of common/uncommon/rare flags (need to find out!).
I also need to know terrain modifiers for magic site chances.
You see, I want to know what is the best order of searches for each terrain type.
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October 28th, 2006, 09:23 AM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Question to developers - magic sites
I don't think you can get the level of optimiztion you're looking for. From long experience, the type of magic site found isn't correlated to the type of terrain strongly enough to make any real difference, if at all. For instance, one might think that Earth sites might be most likely to be found in mountains, or nature sites in forests, but this does not appear to be the case.
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October 28th, 2006, 11:59 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Question to developers - magic sites
Quote:
Truper said:
I don't think you can get the level of optimiztion you're looking for. From long experience, the type of magic site found isn't correlated to the type of terrain strongly enough to make any real difference, if at all. For instance, one might think that Earth sites might be most likely to be found in mountains, or nature sites in forests, but this does not appear to be the case.
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You are mistaken Truper. There are a lot of Earth sites that appear [/b]only[/b] in mountains. Considering the mechanic Dominion uses to allocate magic sites in provinces (which was explained by Kristoffer), this results in Mountains being the best terrain to look for Earth sites. The difference is subtle, but it's noticable.
(I've checked the sites list to confirm it)
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November 7th, 2006, 03:06 PM
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Second Lieutenant
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Re: Question to developers - magic sites
Corwin,
Do you have any results to share on what provences are best to find certain magic types?
Or... perhaps. What are the best ones to look for death sites in?
Thanks!
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November 7th, 2006, 04:40 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: Question to developers - magic sites
Tip on site searching :
check in your dominions for provinces that keep having a scale different that yours : when I see a province near my capital with death scale while all others with the same level of dominions are with growth +1, I knw I need to search for a death site there
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November 7th, 2006, 07:55 PM
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First Lieutenant
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Join Date: Oct 2006
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Re: Question to developers - magic sites
Quote:
Maltrease said:
Corwin,
Do you have any results to share on what provences are best to find certain magic types?
Or... perhaps. What are the best ones to look for death sites in?

Thanks!
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No, sorry Maltrease. I have been trying to get some hard numbers from developers, but haven't got any so far.
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