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October 28th, 2006, 02:41 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance (Discussion)
Quote:
Gandalf Parker said:
I havent read thru all of this thread but...
my peoblem with balance mods is that they tend to balance toward one persons playing style. One persons balance of Pangaea is to make it more like LA Ulm (armored, using more resources, more able to fight an Ulm army of equal size) while if I were ever interested in "balancing" Ulm to Pangaea Id make it less armored, less use of resources, add more stealth and give them flying units. 
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Well, it may have been you didn't ever use the CB mod for Dom2, but it's intention was never to create the same playing style for all nations, but rather allow more choices for each and every scale/nation/pretender/spellpath/item.
Obviously everyone will have to wait for the first version of the Mod to make a conclusion in either direction, but I can tell you my intention is to allow every style of play effective use.
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October 28th, 2006, 02:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Conceptual Balance (Discussion)
@Twan:
Do you really think elemental magic has been nerfed? Fire magic (other than old age problems) is great, plenty of high damage AP spells with good AoEs (and later on pillar of fire is amazing) although the summons and items arent great.
Water isnt too great (dosnt have much in the way of summons or items either) but quickness is a very useful buff and falling frost and frozen heart are great battle spells
Air is pretty hard to defend. It has very nice battlefield buffs and some battle summons but almost all its battle magic, while having good precision and damage, just cant hit enough units.
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October 28th, 2006, 03:09 PM
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Sergeant
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Join Date: Oct 2006
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Re: Conceptual Balance (Discussion)
Quote:
Shovah32 said:
Air is pretty hard to defend. It has very nice battlefield buffs and some battle summons but almost all its battle magic, while having good precision and damage, just cant hit enough units.
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Air has some of the best items in the game, and a couple of nice global spells too, but it really shines in self buffs.
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October 28th, 2006, 03:16 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Conceptual Balance (Discussion)
Winged shoes, chainmail of displacement, tempest and what? None really come to mind (although yes, the globals are nice and the buffs are even better)
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October 28th, 2006, 03:25 PM
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Sergeant
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Join Date: Oct 2006
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Re: Conceptual Balance (Discussion)
Spirit Helm, Barrel of Air, Amulet/Robe of Missile Protection, Weightless Shileds, Eye of Aiming, Bow of War, Thunder Bow, Flying Carpet, I guess that's about it and some of them are debatable but it's definately better than a lot of other schools items, like Fire or Earth.
ETA: Owl Quills too 
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October 28th, 2006, 03:30 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Conceptual Balance (Discussion)
Apart from a bow of war on some cheap commander for extra oomph or maybe some of the breathing items i wouldnt really consider them to be the best of items but to each his own i guess.
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October 28th, 2006, 03:42 PM
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Sergeant
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Join Date: Oct 2006
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Re: Conceptual Balance (Discussion)
Quote:
Shovah32 said:
Apart from a bow of war on some cheap commander for extra oomph or maybe some of the breathing items i wouldnt really consider them to be the best of items but to each his own i guess.
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What I mean is you get a lot of the better items at all research levels in the game using Air. I guess they're not the best items for building the ultimate unit, but at Const 6 and below especially Air offers a lot of good items for a lot of your units.
My fault though, "best" was bad word choice initially.
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October 28th, 2006, 09:31 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Conceptual Balance (Discussion)
Quote:
Shovah32 said:
Winged shoes, chainmail of displacement, tempest and what? None really come to mind (although yes, the globals are nice and the buffs are even better)
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staff of storms, spirit helms, shield of valor =) To be honest, air gems are quite awesome but globals isn't one of them. I don't think I've casted a single air global beyond the temptation at times to save up for gale gate.
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October 28th, 2006, 09:37 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Conceptual Balance (Discussion)
Ive cast air globals a few times, i would use them more if i played air nations. I dont use staff's of storms often and i find spirit helms too costly but i agree shields of valor are rather kickass.
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October 28th, 2006, 10:43 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: Conceptual Balance (Discussion)
Fata Morgana looks good on paper, increases income by lowering unrest and gives your PD a huge boost. I've never actually cast it that I can recall, but it seems like a better version of Mechanical Militia.
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