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October 28th, 2006, 04:44 PM
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Shrapnel Fanatic
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Re: You\'re thoughts please!
I'm thinking it would probably be a boon to searches in the future if we let this thread die, and start making new threads for different types of modding questions. It's a real pain to be searching for something, and end up at a thread with 100s of posts, since the forum software doesn't link properly in them (unless maybe it just doesn't like non-default settings...).
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October 28th, 2006, 06:31 PM
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Shrapnel Fanatic
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Re: You\'re thoughts please!
If you log out before doing your serach, the defaults work better for the search links.
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Things you want:
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October 28th, 2006, 08:08 PM
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Shrapnel Fanatic
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Re: You\'re thoughts please!
Yeah, but it would still be better to have separate threads, I think.
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October 29th, 2006, 03:31 AM
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Captain
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Re: You\'re thoughts please!
Quote:
Imperator Fyron said:
I'm thinking it would probably be a boon to searches in the future if we let this thread die, and start making new threads for different types of modding questions. It's a real pain to be searching for something, and end up at a thread with 100s of posts, since the forum software doesn't link properly in them (unless maybe it just doesn't like non-default settings...).
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Will I agree on one level, on the other, I dont neccesarily like the idea of having to go to 100 different threads to find 100 different things either...
I guess if we make threads having to do with individual data files, or individual concepts like missiles, fighters, ships, shipsets, AI...etc...
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October 29th, 2006, 04:08 AM
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Shrapnel Fanatic
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Re: You\'re thoughts please!
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October 29th, 2006, 12:17 PM
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Brigadier General
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Re: You\'re thoughts please!
The thread you link to is a perfect example of what I am saying. I knew about the thread but where is it? Before posting this second reply I did a scan of the front page and it is nowhere to be found. This thread may be large and growing; however, at least it is always on the front and contains concentrated info!
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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October 29th, 2006, 03:03 PM
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Corporal
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About TechAreas.txt and requirement
With my newly arrived SEV version I can at least make modding from theory to practice.
I'm been trying to modify the TechAreas.txt file, but I met my first problem.
What I would like to do is:
Tech A has 10 levels
Tech B has 30 levels, with the restriction that Level Tech A * 3 >= Level Tech B
Which means that you need to continuously research Tech A in order to be able to progress in Tech B.
I tried the following:
Name := A
Group := CG_General Topic
Description := Tech A.
Picture Number := 32
Maximum Level := 10
Level Cost := 50000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 0
Name := B
Group := CG_Specialization
Description := Tech B.
Picture Number := 104
Maximum Level := 30
Level Cost := 10000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in A.
Requirement 1 Formula := Get_Empire_Tech_Level("A") * 3 >= [%level%]
It doesn't work at all, seems like [%level%] is not used in that part of the program.
Then I tried:
Name := A
Group := CG_General Topic
Description := Tech A.
Picture Number := 32
Maximum Level := 10
Level Cost := 50000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 0
Name := B
Group := CG_Specialization
Description := Tech B.
Picture Number := 104
Maximum Level := 30
Level Cost := 10000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in Astrophysics.
Requirement 2 Formula := Get_Empire_Tech_Level("A") * 3 > Get_Empire_Tech_Level("B")
Then it partially works. Indeed once reaching level 1 in Tech A and level 3 in Tech B, Tech B disappears from the list of researchable techs, with the percentage or research dedicated for it...(only clear all can get back this research to the main pool)
I would like the following:
When Tech B reach level 3, then it will still appear in the research list but be grayed out until Tech A reaches level 2. Also the research allocated to Tech B should go back to the pool.
Would you know a way to manage this (the ideal would be to use an equivalent of [%level%] variable) ?
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October 29th, 2006, 04:48 PM
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Corporal
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Re: About TechAreas.txt and requirement
I just also tried that, but the Tech B is grayed out and never change:
Name := A
Group := CG_General Topic
Description := Tech A.
Picture Number := 32
Maximum Level := 10
Level Cost := 50000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 0
Name := B
Group := CG_Specialization
Description := Tech B.
Picture Number := 104
Maximum Level := Get_Empire_Tech_Level("A") * 3
Level Cost := 10000
Start Level := 0
Can Be Removed := True
Unique or Racial Tech := False
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have at least tech level 1 in A.
Requirement 1 Formula := Get_Empire_Tech_Level("A") >= 1
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October 29th, 2006, 08:20 PM
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Corporal
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Re: About TechAreas.txt and requirement
Unless the game can accept a formula for Maximum Level I don't think you're going to be able to make it work exactly like you want. The tech disappearing does make sense, you can't see any tech that you can't research unless you have maxed it out. In this case, a requirement is not being met so it is not available.
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October 29th, 2006, 12:14 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: You\'re thoughts please!
Quote:
Kana said:
...I dont neccesarily like the idea of having to go to 100 different threads to find 100 different things either...
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I would agree with this if we could have the threads stuck to the top. I can’t stand the idea of having to flip “forum pages” just to find a thread on modding the AI which has slipped down due to lack of posting. Better than that may be one of those sub-forums like the SEIV or the SEV Scenerios and Mods. This though would take a dedicated person to police so we can avoid a poster coming in and asking advice on his/her dog fluffy who has fleas.
See what I’m saying?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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