I miss the old bengehenom. Boosting his natural prot to 10(or giving him a head slot) and his health to 50 or 60(and a nice gold boost to around 350) might make him a bit more useful.
Or you could make him a blood summon again and return him to power (damn he was fun)
I'll see what I can do with the new spell system. Do you miss the old sprite as well? Pathwalker could get the new daemon sprite (I wanted to use Pathwalker's sprite for Horror mod anyway) and Bengehenom will get his old sprite back. The Wing Pass will get the correct feeblemind effect. #secondaryeffectalways is still bugged so I made feeblemind a secondary effect only. I'll also add two more misc slots.