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Old October 29th, 2006, 02:21 AM

Quietly Quietly is offline
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Default Re: Useless or redundant units?

well, for arcosphale:
I do buy icaryds, because I use a mass pegasus strategy

pegasus knights are size 4, so only 1 fits in a square... however, a size 2 icaryd can fit in along side them, so after I have a surplus of money, or a screenfull of pegasus knights, I add icaryds, slightly more than 1:1 ratio of icaryd to pegasus, increases their damage output significantly, and dramatically reduces the amount they are outnumbered by, since you have 2 targets per combat square instead of one.

chariots trample, and presumably have a place when facing a mass of little infantry... sure the pegasus knights fight better one on one, but the chariots will clear people out a lot faster trampling all over them. I do think the chariot archers kinda are rather pointless =p
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Old October 30th, 2006, 09:30 PM

Epaminondas Epaminondas is offline
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Default Re: Useless or redundant units?

Thanks for both points, Quietly. I had not factored in the Icaryds' smaller size and thus their role as a complement to the Wind Riders. Nonetheless, properly blessed, my Wind Riders hardly ever die in SP v. AI in the Demo. As for the Chariots, you are also right; they can get rid of infantry faster than the Wind Riders with trample. But then I tend to use an SC Pretender with the trample boots, so I guess that's why I didn't see infantry as a major issue.
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