.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old November 20th, 2001, 06:26 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: The neo-standard thread- Standardising additional hull sizes.

quote:
I can leave the mod the way it is, and include in the mod data dirctory a file called NeoVehicleSize.txt. This file will be identical to the regular mod VehicleSize file, but using the NeoStandard shippic names instead. Then we write the utility to copy all the bitmaps and copy the Neo file over the regular mod VehicleSize file.
Excellent Idea. The Last line of the utility can copy the vehiclesize to a backup, then write over it with NSVS.txt.

quote:
One other thing. The utility will be writing the over the pic files in the mod directories, not the default SEIV directory right? Even though the pics are new pics and not overwriting exsisting files, we shouldn't be messing with peoples default directories.
The utility will never overwrite an existing file, except maybe the vehiclesize.txt as above.

If that's not enough, run it from the mod folder, and I'll have it look into the .\pictures\races folder and upgrade all the races it finds.

Now there is still the question of space. If we drag copies of all the races in the default directory out into mod folders, we'll have Andrés problem multiplied by the number of mods
quote:
A little over 1 mb more for each shipset, that means that if I wanted to upgrade every shipset I have installed (131) I would run out of disk space.


quote:
Maybe this will complicate the program too much, but could it look into the VehicleSizes.txt and only copy pictures that are referenced there?
Better yet (and simpler, too), I could just read from a mod-specific .INI file (a subset of our full .INI, leaving out some image definitions). The modder could specify which of the standard's images are required, and also which images to take as secondary choices.
This might weaken the standard a bit, since modders could define their own set of required images, but shipsets would be coming out with standard images, and it would be a bit of work to alter on your own. (Deleting sections that don't apply to your mod is easy, but adding a few new ones takes more time)

Decision time.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.