.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 29th, 2006, 03:44 PM

Leif_- Leif_- is offline
Sergeant
 
Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Leif_- is on a distinguished road
Default Re: Useless or redundant units?

Quote:
Gandalf Parker said:
The idea of redundant or worthless units keeps popping up but there isnt much agreement on what they are. What you think of as worthless might better be phrased as "worthless for the way I play".
While that's generally true in Dominions, I don't think it holds for mounted archers. Here we don't have a unit or two with some slightly odd stats, but rather we have a class of units that nobody, to my knowledge, has found any real role for.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
Reply With Quote
  #2  
Old October 29th, 2006, 04:07 PM

Action Action is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
Action is on a distinguished road
Default Re: Useless or redundant units?

The Tien Chi medium horse archers with

14 prot
11 morale
12 defense
10 str
10 Attack
3/23 move

Light Lance/Hoof/Composite Bow/Buckler
for 35 gp 21 resources

seem like they might be useful, in small numbers anyway. For example, you can place them in front of your normal archers or commanders to protect them from melee a bit, since they will just stay in place and shoot rather than charging forward.

I haven't tried these particular units but the Bakemono Samurai Archers with longbow and no-dashi are nice for that multi purpose role.

I think medium cavalry could be made pretty useful in small numbers if they eliminated the -2 precision penalty.

True light cavalry will probably always be pointless due to the nature of the battle engine. Giving them surival for every terrain and less supply need (small steppe ponies can just graze unlike warhorses) would be a good start though, along with the +2 precision.
Reply With Quote
  #3  
Old October 29th, 2006, 04:37 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: Useless or redundant units?

Action: you conveniently left out Precision, which is rather important for archers. I can't check it myself with just demo. I'm still at mercy of Tuxgames.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #4  
Old October 29th, 2006, 04:49 PM

Action Action is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 1
Thanked 2 Times in 1 Post
Action is on a distinguished road
Default Re: Useless or redundant units?

Quote:
B0rsuk said:
Action: you conveniently left out Precision, which is rather important for archers.
Its 8

Sorry, I mentioned they got "-2 precision" a couple times but I didn't mention the exact number, I should have thrown it in.

This precision penalty does not make too much sense since they don't really shoot on the move anyway in this game. I think if they didn't have this penalty medium horse archer cavalry at least would be viable, although that probably wouldn't be enough to make people buy light horse archers.
Reply With Quote
  #5  
Old October 29th, 2006, 08:22 PM

Quietly Quietly is offline
Private
 
Join Date: Oct 2006
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Quietly is on a distinguished road
Default Re: Useless or redundant units?

honestly, given their stationary nature, they should have a precision bonus if anything, as they have a better view/evation relative to their targets than regular ground archers

concievably they exist for fire and flee, but they are just too expensive... the chariot archers are more rediculous than the standard ones =/
Reply With Quote
  #6  
Old October 29th, 2006, 09:19 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Useless or redundant units?

When a chariot archer is killed, then it becomes anormal chariot and tries to trample the opponents, doesn't it? At least that is what the description makes it sound like. If that is the case they could be used defensively. Give them a command to just fire, then should infanrtry approach and kill an archer,t he chariot will then trample the attackers. It could be worth experimenting with.

But to make it worth the cost the chariot should have two archers in it.
Reply With Quote
  #7  
Old October 30th, 2006, 05:04 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Useless or redundant units?

I think chariot archers on "hold and attack" will first stay put firing a bit and then charge the enemy for some trample action. If so, they are not useless at all.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #8  
Old October 29th, 2006, 04:37 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Useless or redundant units?

I like the Tien cavalry since they get comp bows, Falchions and lances. All good weapons.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.