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  #1  
Old November 20th, 2001, 06:11 PM

chewy027 chewy027 is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

20 new classes seems like a lot, but i like the idea. Heck once the list is finalized i'll try to upgrade the vandron and the hevordah to the new...i mean neo standard.
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  #2  
Old November 20th, 2001, 08:23 PM

Zarix Zarix is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

This is very good idea. I will try to find some time to make new pics for Toron and Aquilaeian shipsets when the list is ready.
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  #3  
Old November 21st, 2001, 01:04 AM

Andr�s Andr�s is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

Ok a couple more pics. Dogscog promises he'll help me complete the generic shipset, looks like we're going to have it complete soon.

We already have a set of 22 pictures if you want to start working on your shipsets. A few sizes may be added or removed but this is how it looks now.

1>Scout - smaller than escort
2>Corvette - between escort and frigate (or rename the frigate corvette and make a new frigate)
3>DestroyerHeavy - between destroyer and light cruiser
4>CruiserHeavy - between cruiser and battlecruiser
5>DreadnoughtHeavy - between dreadnough and baseship
6>Baseship - very big base sized ship
7>BaseshipHeavy - even bigger ship
8>WorldShipSmall - planet sized ship
9>WorldShipMedium - bigger Version of worldship
10>WorldShipLarge - even bigger Version of worldship
11>ResourceShip - resource miner ship
12>ResourceStation - resource miner station
13>CarrierTiny - smaller carrier
14>CarrierMassive - bigger carrier
15>Warstation - base between battlestation and starbase
16>ColonyShipLarge
17>TransportTiny - smaller and probably faster transport
18>FighterHuge - bigger fighter
19>FighterMassive - even bigger fighter
20>TroopInfantry - Human sized troop
21>TroopHuge - very big troop
22>StellarManipBarge - big weaponless ship

The Neo-Standard Picset needs a homepage. Updating what is in Dogscoff's web page could be a good start, then we could add the descriptions posted here, the generic pictures I'm making(like examples beside each size), and the finished package for download. If you want I can host it in KDY.
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  #4  
Old November 21st, 2001, 01:33 AM

chewy027 chewy027 is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

ok thanks for the list. here are a couple of questions and comments
- why 3 classes of worldships i mean isn't one enough Why if you can destroy a planet with one size ship would you bother to build the bigger ones plus it would be easier to maks just one worldship pic
-why have a baseshipheavy if your gonna have world ships seeme like the same thing to me
- i can see having one more size of fighters but i think the massive fighter would be the same as the scout so either nix the scout or nix the massive fighter
- to me the transporttiny and carriertiny are pretty useless. i see the advantage of being a little faster but if your going to use fighters your not gonna use a tiny carrier and if you use troops same thing applies
- so i guess what i'm suggesting is getting rid of 7,8,9, and 10 and just making 1 worldship and getting rid of 13,17, and 19

only trying to make some suggestions that will compress the number of new pics we will have to make. I really think the neo-standard is cool but some of this stuff is a little overboard IMHO.
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  #5  
Old November 21st, 2001, 02:06 AM
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Rollo Rollo is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

I have to agree with chewey that 3 worldships is a bit too much (is that used by a mod? SW maybe?). I do think the baseshipheavy is a good idea, though. So from dreadnought to superdreadnought to baseship to baseshipheavy to worldship seems a good progression.
- about massive fighter vs. scout: they might not be much different in size, but one is a ship and the other is a unit.
- I do like the idea of smaller carriers, one for each level of fighters, I assume. IMHO the smallest carrier in the stock Version is too big, anyway. Hehe, it's a nice way to get heavy mounts early, though .
- smaller and faster transports seem like a good idea, too.

So except for the three deathstars/battlemoons/whatever this all sounds very good.

But heck, what do I have to say? I am neither a modder nor a shipset maker . Just do as you feel best. This sounds very good and promising .

Rollo

edit:typo

[This message has been edited by Rollo (edited 21 November 2001).]
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  #6  
Old November 21st, 2001, 02:19 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

Six new images from baseship to battlemoon does seem like a lot, but it doesen't matter much to me.

We need to hear more from the pure gamers, other modders and shipset designers like Rollo.
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  #7  
Old November 21st, 2001, 04:11 AM

Andr�s Andr�s is offline
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Default Re: The neo-standard thread- Standardising additional hull sizes.

About worldships, yes they�re used in the SW mod that isn�t a very popular mod.
I think it should be ok to make only 1, but there�s plenty of space between the 2000kt heavy baseship and the theoretical limit of 65535 kt.


Thanks to my brother insistence I�m about to resurrect the Ultimate Vehicle Size Mod.
Anyone here played with it? For those not familiar with this mod it adds a massive number of new hull sizes what gives a complete new scale to the game, but adds no new components.
60 normal ships from 75 to 40000 kt
20 carriers from 130 to 31400 kt
20 bases from 250 to 65000 kt
5 colony ships from 240 to 370 kt
20 transports from 150 to 23500 kt
10 fighters from 7 to 56 kt
10 satellites from 40 to 200 kt
10 mines from 5 to 100 kt
10 troops from 1 to 100 kt
35 weapon mounts used by different type of vehicles
Some tests show that AI can easily be patched to work in the mod.
Of course that I don�t want a different picture for each of these 165 hull sizes, but I�ll make it use the standard for the smallest ones. And for the biggest ones, well they won�t be used that much and it doesn�t really matter if a 15000 kt ship looks the same as a 35000 kt one, if it is an enemy you know you�re in trouble.
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