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Old October 29th, 2006, 04:49 PM

Action Action is offline
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Default Re: Useless or redundant units?

Quote:
B0rsuk said:
Action: you conveniently left out Precision, which is rather important for archers.
Its 8

Sorry, I mentioned they got "-2 precision" a couple times but I didn't mention the exact number, I should have thrown it in.

This precision penalty does not make too much sense since they don't really shoot on the move anyway in this game. I think if they didn't have this penalty medium horse archer cavalry at least would be viable, although that probably wouldn't be enough to make people buy light horse archers.
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Old October 29th, 2006, 08:22 PM

Quietly Quietly is offline
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Default Re: Useless or redundant units?

honestly, given their stationary nature, they should have a precision bonus if anything, as they have a better view/evation relative to their targets than regular ground archers

concievably they exist for fire and flee, but they are just too expensive... the chariot archers are more rediculous than the standard ones =/
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Old October 29th, 2006, 09:19 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Useless or redundant units?

When a chariot archer is killed, then it becomes anormal chariot and tries to trample the opponents, doesn't it? At least that is what the description makes it sound like. If that is the case they could be used defensively. Give them a command to just fire, then should infanrtry approach and kill an archer,t he chariot will then trample the attackers. It could be worth experimenting with.

But to make it worth the cost the chariot should have two archers in it.
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Old October 30th, 2006, 05:04 AM
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Teraswaerto Teraswaerto is offline
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Default Re: Useless or redundant units?

I think chariot archers on "hold and attack" will first stay put firing a bit and then charge the enemy for some trample action. If so, they are not useless at all.
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