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  #1  
Old November 21st, 2001, 06:27 PM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

quote:
Andres, Geo, S_J , please could you look it over and ...
As of this post, the page is not up, and I won't be back all day. When I do, I'll be sure to post something.

For right now;
quote:
S_J, will battlemoons be WorldShipLarge? Do you plan to use the inantry pic for your biofanatics?

-I figure battlemoons would be on the small side of "world" (which goes from moons to gas giants).
-Definately infantry pic.
quote:
The download page: We still haven't agreed on a distribution method. I'm worried that if we include a copy in each compliant mod, ppl will end up downloading older Versions and messing up their files, as well as the duplication of data.
We should have a set of neoshipsizes.txt available for various mods, alongside the imagecopy utility. That way, players can make full use with a tiny download.

Expanded shipsets in a separate Category, maybe two Versions, Full and Only New images.
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  #2  
Old November 21st, 2001, 07:17 PM

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Default Re: The neo-standard thread- Standardising additional hull sizes.

So, after removing the extra worldships, the list looks something like this:

1>Scout - smaller than escort
2>Corvette - between escort and frigate (or rename the frigate corvette and make a new frigate)
3>DestroyerHeavy - between destroyer and light cruiser
4>CruiserHeavy - between cruiser and battlecruiser
5>DreadnoughtHeavy - between dreadnough and baseship
6>Baseship - very big base sized ship
7>BaseshipHeavy - even bigger ship
8>WorldShip - planet sized ship
9>ResourceShip - resource miner ship
10>ResourceStation - resource miner station
11>CarrierTiny - smaller carrier
12>CarrierMassive - bigger carrier
13>Warstation - base between battlestation and starbase
14>ColonyShipLarge
15>TransportTiny - smaller and probably faster transport
16>FighterHuge - bigger fighter
17>FighterMassive - even bigger fighter
18>TroopInfantry - Human sized troop
19>TroopHuge - very big troop
20>StellarManipBarge - big weaponless ship

[This message has been edited by Andrés Lescano (edited 21 November 2001).]
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  #3  
Old November 21st, 2001, 07:20 PM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

Hi guys. I'd have to agree with Chewy about the worldships. 3 might be a little overkill (no pun intended).

Out of curiosity...won't AI design files need to be appended/overhauled to include designs for the larger and in-between ships? Do enlighten me...I'm a graphic designer, not a programmer.

zen
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Old November 21st, 2001, 07:33 PM

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Default Re: The neo-standard thread- Standardising additional hull sizes.

This is a general set of pictures that should work with many mods, AI may need to be updated to work with most of the mods (not only because of new ship sizes).
Many sizes (eg in-between)should not be a problem. Default AI uses the same entry in the text files to define all sizes between escort and dreadnought, some custom AI have different desings for the smallest and for the biggest ones.

[This message has been edited by Andrés Lescano (edited 21 November 2001).]
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Old November 21st, 2001, 07:43 PM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

Ah...so if the race-specific AI wants something that isn't in its race files, it will default to the DefaultAI files? That would definitely make things easier!

zen
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  #6  
Old November 21st, 2001, 08:43 PM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

quote:
Out of curiosity...won't AI design files need to be appended/overhauled to include designs for the larger and in-between ships? Do enlighten me...I'm a graphic designer, not a programmer.
The AI_designcreation.txt specifies a design pattern, and has entries for max and min hull size.

So, any attackship between, say 150KT and 300KT gets design A, while those from 400-600KT get design B.
For example; Design A includes minimal defenses, and cheap to research weapons, while design B adds lots of shields and stealth armor and powerful, expensive weapons.
The AI will typically use the largest hull available in the design range, so if there is an entry for 10,000KT- 60,000KT it will be used to build anything from battlemoons to large death stars.
The designs tend to specify "minimum of x components with this ability", and "Y% of the ship should be components with this ability"
That way, its scalable.
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Old November 22nd, 2001, 12:14 AM
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Default Re: The neo-standard thread- Standardising additional hull sizes.

quote:
Originally posted by zenbudo:
Ah...so if the race-specific AI wants something that isn't in its race files, it will default to the DefaultAI files? That would definitely make things easier!

zen


Exactly. But the problem with this is that you have one race with all the pictures and 20 other races that use the generic pics for all the new ships. It gets confusing, and doens't look all that nice. That is the reason for neostandard idea in the first place. That and the shipset modders wanting to have mods actually use the pics they worked so hard to create.

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