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  #1  
Old October 30th, 2006, 08:22 AM
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Nerfix Nerfix is offline
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Default Re: Conceptual Balance (Discussion)

That sounds like a plan. Especially Warlock Apperentices and Anathemant Salamanders need to have their age dropped. It's ridiculous that every single one of their mages starts as old. Demonbreds, Anointeds of Rhuax and the latter-day humanbred mages excluded.
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Old October 30th, 2006, 08:30 AM

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Default Re: Conceptual Balance (Discussion)

Hmm, whats the problem of being old? I tried a test game with abysia. During 2 years noone have died. If they drop old the mages would be more expensive (like the mictlan non-old good mage). Both late Era.
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Old October 30th, 2006, 08:34 AM
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Default Re: Conceptual Balance (Discussion)

In my test games with Abysia, using growth 1 or 0, the mages swiftly racked up afflictions and died.
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Old October 30th, 2006, 08:42 AM
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Default Re: Conceptual Balance (Discussion)

Quote:
calmon said:
Hmm, whats the problem of being old? I tried a test game with abysia. During 2 years noone have died.
It's the problem. Short term effects of old age are a pure random factor. With the same nation/settings you can have all your good mages feebleminded or mute in a year or none affected. The aging system is good for long term, but may or not have big consequences in the early game and it's not very good for balance.
The problem is the same for bad random events (in fact the "very bad random events in early game" problem is worse... plague in turn 2 with luck !? ).
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