.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2006, 03:52 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Conceptual Balance (Discussion)

So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #2  
Old October 30th, 2006, 03:55 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Conceptual Balance (Discussion)

Quote:
Nerfix said:
So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.

That's fine if YOU don't take the scale. Personally I don't mind people who don't abuse the current Order/Misfortune imbalance. It makes it easier to beat them. What I do mind is misinformation being spread to newbier players. Luck is no means "too powerful". In fact, I'd not even say it's "powerful".
Reply With Quote
  #3  
Old October 30th, 2006, 04:48 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Conceptual Balance (Discussion)

What about changing luck/misfortune scale to +8% events chance and order to -3% ? (don't remember if it was done in CB for dom2 or another mod I've tested, but it was a good idea anyway). Also the chances of good/bad events may be increased, ie +15% / luck scale.

So with order 3 / misf 3, you' have +15% of having events (with 95% of bad events it's not really attractive), and +33% with luck 3 / turmoil 3 with 95% of good events (instead of +0% / +30%, and 89% of the events being good/bad).
Reply With Quote
  #4  
Old October 30th, 2006, 05:09 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: Conceptual Balance (Discussion)

Quote:
What I do mind is misinformation being spread to newbier players.
Heck, I mind people going off as if their personal play style were somehow divine writ and that other playing styles were somehow "wrong." Telling people about your play style and how it works when you use it is not "misinformation."

-Frank
Reply With Quote
  #5  
Old October 30th, 2006, 05:11 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Conceptual Balance (Discussion)

Quote:
FrankTrollman said:
Quote:
What I do mind is misinformation being spread to newbier players.
Heck, I mind people going off as if their personal play style were somehow divine writ and that other playing styles were somehow "wrong." Telling people about your play style and how it works when you use it is not "misinformation."

-Frank
Stating which effects are more powerful than another isn't playing style. It is mathematics. Considering this is a thread about BALANCE, I don't even say what playing styles have to do with it.
Reply With Quote
  #6  
Old October 30th, 2006, 05:21 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Conceptual Balance (Discussion)

I'm sure you are right in saying order is clearly better in most cases, but:

Have you actually done math on how powerful luck is? Seems it would be rather complicated to calculate a thing like that, especially since you get more than money with good events (magic items, etc.).
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #7  
Old October 30th, 2006, 05:26 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Conceptual Balance (Discussion)

Quote:
Teraswaerto said:
I'm sure you are right in saying order is clearly better in most cases, but:

Have you actually done math on how powerful luck is? Seems it would be rather complicated to calculate a thing like that, especially since you get more than money with good events (magic items, etc.).
It's true, you do get some really uber events with Luck. I had a lot of fun with my old max all positive scales but Turmoil 2 back in Dom II because everytime you get that 1500 gold event, you just want to jump out of your seat. But you've said it yourself, Order is clearly better in most cases. Luck's problem is, not all the extra events it adds are positive. Which is EXTREMELY LAME. In order words, you have actually a good chance of having a crappy event from those extra events you're getting from turmoil or luck! Even worse is some of the "positive" events aren't even positive! Oh look, you got 60 militia in the same province as your army who's now eating up the valuable food from your REAL troops. Yay =(

Balance wise, Luck needs a buff, Order needs a nerf. It's obviously not as simple as simply saying that but I'm actually pretty convinced that some of the current imbalances we're seeing is simply because of the Order scale's existence. I'd like to really play some test MP games where you ban the Order scale and ONLY the order scale and seeing where it goes.

Edit: Dom II. not III.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.