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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 30th, 2006, 04:28 PM
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Default Re: #custommagic

Oh, well, they have elemental magic anyway
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Old October 30th, 2006, 05:05 PM
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Default Re: #custommagic

You combine them like has been said. Just a little note, when I tried to mod in a 10% chance to receive a certain magic path, it never worked, over dozens of tries. It could have been an incredible run of badluck, but it was enough for me change it to a 100% chance.

So after you add the random path, if it is less than a 100% chance to get one of the picks, you may want to test it in game to see if you get similar results, even if the icon for the pick does show up on the recruitment screen.
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Old October 30th, 2006, 06:30 PM
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Default Re: #custommagic

I did a 10% in my Trade Confederation mod and it worked. My mage got 1 more path. He was 1 in 30 I think.
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