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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 31st, 2006, 08:12 AM
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B0rsuk B0rsuk is offline
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Default Re: Nation design

Slavic nation is missing and I'm going to mod it myself once the game arrives.


It would also be sweet to have 100% nomadic nation(s). Say, three different peoples having in common only religion and trade. Some highlights:
- very poor capitol without magic sites, just fortified camp etc.
- poor forts
- no capitol only units
- great site searchers to compensate for lack of initial sites
- lots of stealth, survival, pillage abilities
- great adaptability, independence on capitol. Able to migrate underwater with some air/water mages.
- no immobile pretenders, period.
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