.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2006, 11:21 AM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: 1.08 bugs.

I just realized: I can't remember having ever gotten 'ruins' rechnology in SEV so far? Can't remember if I even saw any ruins at all.

When I propose a rule change in my Alliance, the other alliance members wont vote? In fact, they wont vote on any propositions I make.
Reply With Quote
  #2  
Old November 3rd, 2006, 02:40 AM

Shadowstar Shadowstar is offline
Sergeant
 
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
Shadowstar is on a distinguished road
Default Re: 1.08 bugs.

a known bug with SE5 is that ruins and system/planet abilities are getting deleted after the first turn.

New bug: Autotarget doesn't seem to make use of point defense. I'll have ships with point defense cannons fly into a cloud of fighters and just get blown to bits. The PD's never fire. AI ships don't seem to have this problem. In order to get my PD's to fire I have to manually target each fighter with the point defense. I can only do this in turn-based games, obviously. I don't know if this issue effects simultaneous games, but I suspect it does since simultaneous combat most likely uses the same automove/autotarget logic.
Reply With Quote
  #3  
Old November 3rd, 2006, 04:14 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: 1.08 bugs.

I can confirm the point defense bug against fighters.
Another bug with fighters: even with zero supplies they retain their full combat speed.
Both bugs have been reported to MM.
Reply With Quote
  #4  
Old November 3rd, 2006, 06:29 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: 1.08 bugs.

I switched one of the AI empires to manual control. It was a almost dead empire, who had only some fighters left, which I wanted to eliminate. After I did that, I waited for the message "You loose" and continued with my real empire then saved the game.
When I tried to reload this savegame, it turned out to be impossible.
Went back to the last intact savegame, did everything the same but switched back the dying empire to AI control immediatetly after the fighters were eliminated. Everything was fine.
Conclusion: If one of human controled empires dies (displaying the "you loose" picture), the savegame gets corrupted and you can't load it again.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.