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October 31st, 2006, 10:20 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Thug/SC/Assasin builds thread
Yes, he does.
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October 31st, 2006, 10:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Thug/SC/Assasin builds thread
And having high turmoil increases it even more. It gets hard to keep enough commanders moving them around. Getting the ability to Awaken Sleeper helps alot
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November 1st, 2006, 09:39 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Thug/SC/Assasin builds thread
The only problem i have is that taking turmoil can give you a fairly large decrease to your income, although taking luck and a bit of growth might help.
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November 1st, 2006, 10:07 AM
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Corporal
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Join Date: Nov 2005
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Re: Thug/SC/Assasin builds thread
I'm trying Turmoil 3 Luck 3 Pangaea. Sometimes luck gives money but I think I have to take an awake pretender able to figth just in case I'm against an Order 3 Productivity 3 High bless rush
Other than Mass protection and Maybe mass regen (less useful) to boost maenads, I think theyre is a high blood spell that increase by 4 the strength of all your battlefield units. With Berserk the maenads would have a strength of 15, but at a high research cost. Any other maenad-boosting spell?
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November 1st, 2006, 10:09 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Thug/SC/Assasin builds thread
Weapons of sharpness? I though rush of strength only worked on demons?
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November 8th, 2006, 04:16 AM
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General
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Join Date: Oct 2006
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Re: Thug/SC/Assasin builds thread
Here's my SC idea: Void Lord with Earth 9-10, Water 9-10, armed with blood thorn, shield of gleaming gold, Wraith Crown, ring of regeneration, bear claw talisman (or whichever misc. item grants berserking), boots of stone, and hydra skin armor. Alternately, you could exchange the ring for an amulet of anti-magic or an elixer of life, and replace the blood thorn with a rat's tail whip or demon whip.
Along this same line, you could use a Destroyer of Worlds chassis and equip him the same, only with two hellswords for 2 life-draining attacks, +6 berserk, and 100% fire resistance, but I'd try to give him as much starting fire magic as possible in this case. My other idea for a 4 armed pretender is the Devi/Kali with 10 Dom for awe +2, 10 fire magic for the bonus to attack, and 4 rat tails, for 8 attacks, all of which cause fear.
Regeneration from forged items is cumulative, which is very very sweet, and which gives me an idea for a cheap (in terms of forged items) SC-namely to take that fertility goddess with regeneration and trample, give her nature 10 and equip her with a ring of regeneration and hydra-skin armor. Add boots of long strides for extra speed. Total cost is something like 20 nature gems and 5 earth gems. You can do the same to any large commander-the best is probably Basalt King with their size 5, sacredness, and fear +3, replacing the boots of long strides with boots of the behemoth.
A couple of questions though-is adding boots of the behemoth to a trampling unit cumulative in any way? Also, I haven't tried this yet, probably will tonight, but does anyone know if the Shroud of Saints' Blood can be equipped by pretenders, thus making them sacred?
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November 8th, 2006, 04:27 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Thug/SC/Assasin builds thread
Shroud doesn't work on pretenders.
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