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  #1  
Old October 31st, 2006, 10:32 PM

Phoenix-D Phoenix-D is offline
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Default Re: Any way to have a ship cycle its weapons/targe

Quote:
NullAshton said:
I believe what you need is multiplex targetting. That should do the trick, I think.
That doesn't exist in SE5.
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Old October 31st, 2006, 10:35 PM
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Default Re: Any way to have a ship cycle its weapons/targe

I really think it should still exist. I still need to really go through all the strategy options but it seems like an overly complicated way to get the weapons to spread out their available attacks. If there are 5 equal types of target all with in range I would hope that they all get an equal amount of weapons fired at them....
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Old November 1st, 2006, 12:21 AM
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Default Re: Any way to have a ship cycle its weapons/targe

That's not really what you want, since you need to breach shields and armor before you reduce the enemy's ability to fight back any.

Instead, try the priorities involving "less than X% damage targetted"
Send enough fire at a ship to crush it, but not too much overkill.

If there aren't any other targets in range, the ships will fire all their guns anyways, just because they can, though
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Old November 1st, 2006, 12:23 AM

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Default Re: Any way to have a ship cycle its weapons/targe

Those priorties don't seem to work very well SJ. People are reporting massive overkill even when <50% is set as the top priority..even when multiple targets are in range.
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Old November 1st, 2006, 12:59 AM
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Default Re: Any way to have a ship cycle its weapons/targe

For GGmod, I tweaked the settings.txt values:
Estimated Targeting Damage Percent for Bolt Weapon := 200
And I used the <50% strategy setting...

I got quite a nice missile spreadfire there.
http://imagemodserver.mine.nu/other/...e-o-vision.jpg
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Old November 1st, 2006, 08:15 AM

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Default Re: Any way to have a ship cycle its weapons/targe

So if I get GGmod, and use the <50% strategy setting, that'll make my ship do basically what I want?
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Old November 1st, 2006, 08:22 AM
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Default Re: Any way to have a ship cycle its weapons/targe

You should be able to do it in stock too. The trick is to make your other prioritizations compatible with rapidly switching targets.
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