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November 1st, 2006, 12:07 AM
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Shrapnel Fanatic
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Re: SE5 bad reviews and problems.
I agree that this is indeed a wonderful game and I know that with the on going support that Aaron has always demonstrated in regard to his games, this game will only continue to get better. Despite the bugs, this is indeed one *****'n game to say the least.
The neat thing about having the game out is that the people who play it are now reporting the bugs as they discover them. This can only help make the game better.
Was the game released to early, YES, yes it was. I say at least 8 to 12 more weeks were needed. However by releasing the game early, a ton of new bug reports have been generated by players. So in the end, releasing the game in the state that it was in was a good move for improving the game, but a bad move for those explecting a 100% bug free game on version 1.0. (Unrealistic in my opinion but hey they are out there, and they ***** like mad when things aren't bug free.)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2006, 12:12 AM
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Shrapnel Fanatic
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Re: SE5 bad reviews and problems.
Quote:
I sense a growing hostility here toward those of us who are not happy with the way SEV turned out. Some here are sick and tired of listening to us, and the clear message is to sing praise or keep quiet.
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If any one is making any one else uncomfortable because they are not happy with the way SE V turned out, then they need to step back a bit and recall how SE IV was when it was released back in 2000. I for one VALUE any post that is constructive in its feed back and points out lagitimate problems with the game. I mean how else are these problems going to be addressed if no one is willing to point them out?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2006, 12:16 AM
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Lieutenant Colonel
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Re: SE5 bad reviews and problems.
lol look at a game like Battlefield 2142, they have a massive dev team and charge the full $50 for the game, had a massive public beta where they got tons of free testing, reusing the same engine that has powered their last 3 games, and they still have a massive ammount of bugs. Now there is a game no one should be buying.
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November 1st, 2006, 04:23 AM
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Captain
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Re: SE5 bad reviews and problems.
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Atrocities said:
Was the game released to early, YES, yes it was. I say at least 8 to 12 more weeks were needed. However by releasing the game early, a ton of new bug reports have been generated by players. So in the end, releasing the game in the state that it was in was a good move for improving the game, but a bad move for those explecting a 100% bug free game on version 1.0. (Unrealistic in my opinion but hey they are out there, and they ***** like mad when things aren't bug free.)
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I agree as well...yet I heard of the 50 or so beta testers...about half or more flaked out, which left the rest with a large workload. Plus it seems that most companies now are pre-releasing most game, in some form of public beta test, months before release, to squash bugs, balance game play, and test game engine, and any MP infrastrucure if need for said game. In many instances, Company of Heroes for instance, made the end release a much better game, not mention helped the hype of the game.
SEV could have used a bit more beta testing in my opinon, maybe a slightly large pool of testers other than the initial 50...Yet with MM track record of patching, and listening, and now that this is his so called full time job, he will be able to do it in a more timely fashion than SEIV. So I say play the game to death, find out whats wrong, and report it. The game will become better, and the mods will make it playable for many years to come. Much longer than some other games I've played in the past 6 years.
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November 1st, 2006, 10:32 AM
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Sergeant
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Re: SE5 bad reviews and problems.
I think there is also a split along the modders/non-modders line. SEV was made for its modding abilty first and it's playability 2nd. At least it seems that way to me. I do mod some small items to suit for taste, but a whole mod takes hard work, time and dedication. If Kwok's Balance Mod wasn't ready to go, I think there would have been even more complaints.
The release imo should have waited a little longer, but its a trade-off. More bugs are getting squashed sooner.
But that doesn't solve the problems with a questionably designed UI. Hopefully this will be looked at when most of the game bugs are fixed and not forgotten about.
Someone in another post here or one of the other sites made a comment about (paraphrasing) in 5 or 6 years SEV will be at the point SEIV is. Problem is that's fine for the faithful not necessarily new customers.
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November 1st, 2006, 10:48 AM
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First Lieutenant
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Join Date: May 2005
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Re: SE5 bad reviews and problems.
The Beta Testers should have been choosen more carefully. It IS an important step in releasing a product. Many of these bugs could have been found in the playtesting and patched before release. These don't seem to be bugs that require a 'long' game to discover, but are 'in fact' some basic game operations that are flawed. While I don't agrue that the playtesters did a good job, maybe they just needed some modders and dedicated players to have been playtesting?
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November 1st, 2006, 12:35 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SE5 bad reviews and problems.
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Xrati said:These don't seem to be bugs that require a 'long' game to discover, but are 'in fact' some basic game operations that are flawed. While I don't agrue that the playtesters did a good job, maybe they just needed some modders and dedicated players to have been playtesting?
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90-95% of the currently reported bugs/flaws were reported - but unfortunately the release date came before most of these could be addressed.
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November 1st, 2006, 01:58 PM
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Brigadier General
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Re: SE5 bad reviews and problems.
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Captain Kwok said:
Quote:
Xrati said:These don't seem to be bugs that require a 'long' game to discover, but are 'in fact' some basic game operations that are flawed. While I don't agrue that the playtesters did a good job, maybe they just needed some modders and dedicated players to have been playtesting?
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90-95% of the currently reported bugs/flaws were reported - but unfortunately the release date came before most of these could be addressed.
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Yep.
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November 1st, 2006, 08:07 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: SE5 bad reviews and problems.
Quote:
Xrati said:
The Beta Testers should have been choosen more carefully. It IS an important step in releasing a product. Many of these bugs could have been found in the playtesting and patched before release. These don't seem to be bugs that require a 'long' game to discover, but are 'in fact' some basic game operations that are flawed. While I don't agrue that the playtesters did a good job, maybe they just needed some modders and dedicated players to have been playtesting?
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With all due respect Xrait, you were not involed in the beta testing therefore you have no knowledge as to what went on. So please keep your specultive derogatory, and that is the way I read it, comments regarding the "beta, or beta testers" private.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2006, 09:33 PM
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First Lieutenant
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Join Date: May 2005
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Re: SE5 bad reviews and problems.
Not knowing how the play testing did go, does not matter. I see the end product! I had hoped, it would have turned out to be better. It appears as all the original purchasers are the testers! While I have no doubt that all the bugs will get fixed. I'm afraid that the game has already lost a good portion of sales due to the original release of a "bugged" game. Once you lose creditability, it’s hard to regain it.
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