|
|
|
 |

November 1st, 2006, 12:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
That's not really what you want, since you need to breach shields and armor before you reduce the enemy's ability to fight back any.
Instead, try the priorities involving "less than X% damage targetted"
Send enough fire at a ship to crush it, but not too much overkill.
If there aren't any other targets in range, the ships will fire all their guns anyways, just because they can, though 
__________________
Things you want:
|

November 1st, 2006, 12:23 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
Those priorties don't seem to work very well SJ. People are reporting massive overkill even when <50% is set as the top priority..even when multiple targets are in range.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 1st, 2006, 12:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
For GGmod, I tweaked the settings.txt values:
Estimated Targeting Damage Percent for Bolt Weapon := 200
And I used the <50% strategy setting...
I got quite a nice missile spreadfire there.
http://imagemodserver.mine.nu/other/...e-o-vision.jpg
__________________
Things you want:
|

November 1st, 2006, 08:15 AM
|
Private
|
|
Join Date: Oct 2006
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
So if I get GGmod, and use the <50% strategy setting, that'll make my ship do basically what I want? 
|

November 1st, 2006, 08:22 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
You should be able to do it in stock too. The trick is to make your other prioritizations compatible with rapidly switching targets.
__________________
Things you want:
|

November 1st, 2006, 08:26 AM
|
Private
|
|
Join Date: Oct 2006
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
Where can I download GGmod anyway, just to give it a try?
I'm still a little unclear on what I need to change exactly. Could you maybe explain the settings a little more, or just take a screenshot of a ship you've already setup? Thanks. 
|

November 1st, 2006, 08:34 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Any way to have a ship cycle its weapons/targe
GGmod is waiting on a few more beta patches before it will really be playable.
Go to your empire options menu, and scroll to the bottom. Your strategies are down there. Select one, select the priorities, and set them.
Has weapons, <50%, and least damaged will help spread fire.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|