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November 1st, 2006, 10:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New Mod: The Hive
It sounds interesting.
Usually insect races in a game get bonuses in the area of support and supplies. Im not sure if that would be best created by cutting their food intake or giving nature magic to their leaders. You might be able to steal the food bonuses from some pretenders and give it to their leaders. Or maybe a food boosting site as part of their national sites.
I could see a morale bonus from hive mind also.
I wonder if winged ones could be given a bonus for building castles to simulate the mating pairs.
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November 1st, 2006, 10:30 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: The Hive
I have kept this race earthbound. An early version gave E1 to most of the commanders, since they are such earth movers, dwellers, etc. I decided astral was more apt, as the hive minds use astral means to direct huge numbers of the lesser critters (awesome leadership).
I have kicked around the supply factor for quite a while. I finally went the leader has a supply bonus, instead of the other way. The smaller units (workers, hunters, manipulators) cost less to feed anyways....
I gave them all high morale. I may give them higher morale yet, or perhaps give the commanders a standard.
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November 1st, 2006, 10:43 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: The Hive
You could make them mindless, that way they will be totally dependant on commanders and never rout.
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November 1st, 2006, 10:46 PM
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Sergeant
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Join Date: Jan 2004
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Re: New Mod: The Hive
I like that idea, Amos. Very much.
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November 2nd, 2006, 10:37 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: New Mod: The Hive
Could you make atleast a small number of guys with minds? Recruiting human indy militia just to avoid getting your commanders minds fried would spoil the whole insect swarm feel.
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November 2nd, 2006, 11:33 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: New Mod: The Hive
So... Another alien race with Astral?
I mean, I like the insect conecpt very much, I just don't like the idea of yet another alien race with Astral, especially since insect communication isn't mind-link based but rather pheromone-based.
If you are looking for ideas, check out Warlords: Battlecry III's insectoid race.
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November 2nd, 2006, 12:02 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: The Hive
I would think nature and/or death are appropriate with some earth IMHO.
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November 2nd, 2006, 12:09 PM
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Sergeant
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Join Date: May 2004
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Re: New Mod: The Hive
i'm looking forward to trying this one out. i think that the complete dependance on commanders would be a good weakness to offset the flood of smaller, fearless bugs that you could have.
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