.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2006, 10:30 PM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: New Mod: The Hive

I have kept this race earthbound. An early version gave E1 to most of the commanders, since they are such earth movers, dwellers, etc. I decided astral was more apt, as the hive minds use astral means to direct huge numbers of the lesser critters (awesome leadership).

I have kicked around the supply factor for quite a while. I finally went the leader has a supply bonus, instead of the other way. The smaller units (workers, hunters, manipulators) cost less to feed anyways....

I gave them all high morale. I may give them higher morale yet, or perhaps give the commanders a standard.
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #2  
Old November 1st, 2006, 10:43 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: New Mod: The Hive

You could make them mindless, that way they will be totally dependant on commanders and never rout.
Reply With Quote
  #3  
Old November 1st, 2006, 10:46 PM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: New Mod: The Hive

I like that idea, Amos. Very much.
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #4  
Old November 2nd, 2006, 10:37 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: New Mod: The Hive

Could you make atleast a small number of guys with minds? Recruiting human indy militia just to avoid getting your commanders minds fried would spoil the whole insect swarm feel.
Reply With Quote
  #5  
Old November 2nd, 2006, 11:33 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: New Mod: The Hive

So... Another alien race with Astral?
I mean, I like the insect conecpt very much, I just don't like the idea of yet another alien race with Astral, especially since insect communication isn't mind-link based but rather pheromone-based.
If you are looking for ideas, check out Warlords: Battlecry III's insectoid race.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #6  
Old November 2nd, 2006, 12:02 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: New Mod: The Hive

I would think nature and/or death are appropriate with some earth IMHO.
Reply With Quote
  #7  
Old November 2nd, 2006, 12:09 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: New Mod: The Hive

i'm looking forward to trying this one out. i think that the complete dependance on commanders would be a good weakness to offset the flood of smaller, fearless bugs that you could have.
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #8  
Old November 2nd, 2006, 01:47 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: New Mod: The Hive

how about some little stealthy bugs and a stealthy commander, but they need to eat lots: "the swarm moves at night and burrows deep into the ground before dawn to avoid detection, the only sign of their presence is the destroyed vegetation they leave behind them".

not sure how it works, since i have never used a stealthy army before, but could something like this possibly be used to starve an enemy army?
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.