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November 1st, 2006, 10:43 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: The Hive
You could make them mindless, that way they will be totally dependant on commanders and never rout.
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November 1st, 2006, 10:46 PM
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Sergeant
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Join Date: Jan 2004
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Re: New Mod: The Hive
I like that idea, Amos. Very much.
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--Uh-Nu-Buh, Fire/Death
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November 2nd, 2006, 10:37 AM
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Brigadier General
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Join Date: Oct 2006
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Re: New Mod: The Hive
Could you make atleast a small number of guys with minds? Recruiting human indy militia just to avoid getting your commanders minds fried would spoil the whole insect swarm feel.
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November 2nd, 2006, 11:33 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: New Mod: The Hive
So... Another alien race with Astral?
I mean, I like the insect conecpt very much, I just don't like the idea of yet another alien race with Astral, especially since insect communication isn't mind-link based but rather pheromone-based.
If you are looking for ideas, check out Warlords: Battlecry III's insectoid race.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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November 2nd, 2006, 12:02 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: The Hive
I would think nature and/or death are appropriate with some earth IMHO.
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November 2nd, 2006, 12:09 PM
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Sergeant
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Re: New Mod: The Hive
i'm looking forward to trying this one out. i think that the complete dependance on commanders would be a good weakness to offset the flood of smaller, fearless bugs that you could have.
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November 2nd, 2006, 01:47 PM
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Sergeant
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Re: New Mod: The Hive
how about some little stealthy bugs and a stealthy commander, but they need to eat lots: "the swarm moves at night and burrows deep into the ground before dawn to avoid detection, the only sign of their presence is the destroyed vegetation they leave behind them".
not sure how it works, since i have never used a stealthy army before, but could something like this possibly be used to starve an enemy army?
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November 2nd, 2006, 03:28 PM
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Sergeant
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Join Date: Jan 2004
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Re: New Mod: The Hive
"Another alien race with astral...."
The lower commanders have no astral per se, they are able to command and that's about it. The queens and the rogue males have developed their command abilities significantly as they have to control other commanders, and often from a distance. Because of this, they have developed other astral powers as well.
The rogue males also develop additional magic skills, as they have brains, are independant, live longer than the other post-larval forms, and already have rudimentary magical abilities in astral. Young rogue male is astral 1 random 1. Old rogue male is astral 1 random 2.
Commanders generate supply as 10X size. So a Small Brain post-larval form would generate 20 as it has a certain amount of mass for regurgitant of honey material. Workers constantly bring it anything organic (bodies, hay, grain, tree limbs) as they travel, and it constantly generates regurgitant that the workers eat. The workers are also eating meat etc. as they travel (the bodies of the slain foe, cows, dogs, anything). A Large Brain generates 30 supply, and a Queen generates 40 as she squelches, oozes, and clicks her regal way from province to province....
One thing to remember is that they aren't really insects--they are closer to insect than anything else in this universe though.
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--Uh-Nu-Buh, Fire/Death
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