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Old November 2nd, 2006, 04:44 AM

Windreaper Windreaper is offline
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Default Re: Pangeae: Late age hints needed

True, it's a slow start, but Carrion Centaurs are only mariginally less economical than Lords or Ladies when it comes to reanimating. I find the carrion commanders very much worth it, they return the investment in couple of turns. I don't think the low numbers are a problem either, I find they're most effective as flankers with the exception of Harpy Manikins. Anyone finding them a use (other than missile bait) gets a cookie .

I wish Illwinter would actually give the Dryad Hoplites a map move of 2. Most Pangaean armies travel 2-3 provinces a turn and I can't see reason to slow down to 1 for a bunch of slightly above average heavy infantry.
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Old November 2nd, 2006, 05:21 AM
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Nerfix Nerfix is offline
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Default Re: Pangeae: Late age hints needed

Well, giving them more strat movement is not hard to mod.
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Old November 3rd, 2006, 05:44 PM

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Default Re: Pangeae: Late age hints needed

These have been some wonderful suggestions! I really did enjoy the terror/panic dryad forces as the enemies struggled just to overcome their awe and fear at the same time.

But I'm curious,what bless strats would be good with the national sacreds,defense sounds good with the already high hoplite and centaur defense,but i'm curious for more,as well as a bless strat for the Maniken sacreds

Also,what exactly is "Carrion Woods" And what does it do? Is it a good path to take when deciding late era pangeae,since the panic apostates can summon each of the weird undead troops.

But is that also it's downfall? Due to needing a global summon,as well as undead that can be banished.
But the weakest carrion commander can be summoned every turn if you have out that global spell that increases your gems,or if you've site searched enough forests and other places
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