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November 2nd, 2006, 04:30 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
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Re: New Mod: The Hive
Quote:
Uh-Nu-Buh said:
One thing to remember is that they aren't really insects--they are closer to insect than anything else in this universe though.
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That would actually make Nature inappropriate, yes? They're not "natural" beings. Are there any other nations that are Astral/Earth focused? That may be innersting.
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November 2nd, 2006, 04:31 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
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Re: New Mod: The Hive
Earth mages with Teleport? (Very fast tunneling...)
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November 2nd, 2006, 06:32 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: New Mod: The Hive
This mod sounds way cool. Good luck with it, and I'll be checking back now and then. I assume there will be some shapeshifters? Too bad it's hard to mod autospawning. Also, I like centipede-like dudes with trample.
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November 2nd, 2006, 10:35 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: The Hive
I'm just going to upload the file. Rename it from .txt to .dm and put it in your mods directory, then activate the mod in DomIII. It sounds like people are getting some wrong ideas about it. I've been playing with it for over a week, and tried a lot of different ideas, units, specializations, etc. It's releasable, if not perfect. I will welcome comments from people who try it out.
It is definitely weird to play.
__________________
--Uh-Nu-Buh, Fire/Death
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November 2nd, 2006, 10:50 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: The Hive
Tactics to use For: intersperse one advanced unit for every 10-15 Workers. I like the Impregnator, because they are great morale breakers. Put some Manipulators in there for sheer damage power. Soldiers are good and inexpensive for what you get--but they can't swarm. The swarm tactic really works. Plan on 2:1 odds at least, 4:1 if you want to make sure you win. Storming castles is extra hard--expect high losses.
Tactics to use Against: arrows--lots and lots of arrows! Target the larger critters to get rid of the Impregnators. Put a mass of spearmen out front and have them wait. Give your archers a chance to do their work. Knights clean up for the most part--they are heavily armored and have multiple attacks. Midget Masher items. Anything that tramples makes a mess of these guys--chariots, elephants, iron pigs.
__________________
--Uh-Nu-Buh, Fire/Death
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November 2nd, 2006, 10:58 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: New Mod: The Hive
Another try at uploading the file....
__________________
--Uh-Nu-Buh, Fire/Death
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November 2nd, 2006, 11:02 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: New Mod: The Hive
No graphics yet. I'm not a graphics genius. I will probably do some rudimentary stuff with bug shots from the net reduced to 16X16 for the small drones up to 48X48 for the leviathan.
If someone else wants to do the graphics, please feel free!!
__________________
--Uh-Nu-Buh, Fire/Death
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November 2nd, 2006, 10:55 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: New Mod: The Hive
What kind of graphics are you using?
-Frank
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