|
|
|
 |

November 2nd, 2006, 06:15 PM
|
Private
|
|
Join Date: Oct 2006
Location: Minneapolis
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: CLI for probing turn status
Ever get an answer for this, WraithLord? Or anyone discover anything?
|

November 2nd, 2006, 07:02 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: CLI for probing turn status
I did an ethereal capture just to see if any obvious information was in ascii or otherwise visible but it doesn't look like it.
If Illwinter wants to provide the protocol information just for the game status packets I could quite easily whip up something that would probe a server for game status but I don't have the time to try decoding their protocol the hard way. I've got more valuable things to do with my time, like playing Dominions!
|

November 2nd, 2006, 07:27 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CLI for probing turn status
IW has been generous enough to help with the protocol details, and I'm almost done with a small utility that checks the turn status, I'll post it here when its complete.
I don't care much for GUI (that is, I care, but I'm little fond of writing it), so I gave it a CLI interface.
|

November 2nd, 2006, 11:45 PM
|
Private
|
|
Join Date: Oct 2006
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: CLI for probing turn status
Those protocol details posted anywhere public?
|

November 3rd, 2006, 06:51 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CLI for probing turn status
Not AFAIK.
|

November 4th, 2006, 02:24 AM
|
 |
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: CLI for probing turn status
If you are interested in doing something similar I could post the details for the game status retrieving part here.
|

November 4th, 2006, 03:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: CLI for probing turn status
Im curious about it.
I doubt if Id be capable of programming anything to it at my level of programming but until I see the protocol I wont know.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 4th, 2006, 04:37 AM
|
Private
|
|
Join Date: Oct 2006
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: CLI for probing turn status
Quote:
Johan K said:
If you are interested in doing something similar I could post the details for the game status retrieving part here.
|
I would be very much interested.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|