.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old November 3rd, 2006, 01:40 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: SEV AI Modding questions

Thanks Kwok.
I'm trying to create a new AI, the RaniRani Tribe, using the EEE and default files as the template and modifying their settings.
I've created/modified the RaniRani_Setup_Script, RaniRani_Research, RaniRani_Main_Script, RaniRani_ColonyType, RaniRani_General, RaniRani_DesignNames and still working on the RaniRani_Speech file.
Still looking into the Politics file, and how to specify exactly what treaties, and treaty components can or can't be accepted.
Planning on looking at the Construction, StateChange, DesignCreation & Intelligence next.
Not sure what to do with the X files yet.
PS. If their is an AI design guide, please direct me. Thanks.
Baron Grazic
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.