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  #1  
Old November 4th, 2006, 04:16 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Nations that seem strong/weak

Quote:
Archonsod said:
Well, it's your choice whether to work around a nation's disadvantage or not. Abyssia is one of the few nations whose only real disadvantage is rather trivial to bypass.
A 10 blood slave cost for every single mage you recruit is not trivial. It's a massive cost that will become 30 or 40 slaves per turn at a minimum.
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Old November 4th, 2006, 12:31 PM

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Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
A 10 blood slave cost for every single mage you recruit is not trivial. It's a massive cost that will become 30 or 40 slaves per turn at a minimum.
If you are buying mages in that much bulk you can afford to lose a few. Think of it as the expense for balancing out the free design point from a death-3 scale.
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Old November 4th, 2006, 02:43 PM
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Default Re: Nations that seem strong/weak

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NickW said:
If you are buying mages in that much bulk you can afford to lose a few. Think of it as the expense for balancing out the free design point from a death-3 scale.
Why should there be any kind of balancing factor? Abysia was certainly not anywhere close to overpowered in Dom2, being a fire nation, so why was it necessary to nerf them, (And Marignon), so terribly in Dom3?
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Old November 4th, 2006, 04:55 PM
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Default Re: Nations that seem strong/weak

It's also a blood nation though. Blood is Good. But I do think that old age hit abysia too hard.
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  #5  
Old November 4th, 2006, 09:15 PM

mivayan mivayan is offline
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Default Re: Nations that seem strong/weak

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Nerfix said:
It's also a blood nation though. Blood is Good. But I do think that old age hit abysia too hard.
Early and middle age abysia can only build blood hunters in capitol, so it's a pretty crappy blood nation.

LA abysia however trades battlemages for blood hunters in it's non-capital castles, so they can at least get a good blood income.
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Old November 5th, 2006, 02:48 PM

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Default Re: Nations that seem strong/weak

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Graeme Dice said:

Why should there be any kind of balancing factor? Abysia was certainly not anywhere close to overpowered in Dom2, being a fire nation, so why was it necessary to nerf them, (And Marignon), so terribly in Dom3?
I think it was a nerf targetted at anyone who thinks Death scale is free points, which was a lot of Dom2 players.

Now any nation that has recruitable old mages, and there are plenty, has to think long and hard if they really need those points from death scale bad enough to live with the side effects.
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Old November 5th, 2006, 04:00 PM

Zebion Zebion is offline
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Default Re: Nations that seem strong/weak

I'm guessing MA marigon is ignored in this subject on aging,considering that all their normal inquistors are old men,as well as their mages,if I remember correctly the youngest natural mage had old age as well,and unlike abysia,this nation does not have blood hunting capabilities like abysia to forge boots
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Old November 4th, 2006, 09:57 PM

Archonsod Archonsod is offline
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Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
A 10 blood slave cost for every single mage you recruit is not trivial. It's a massive cost that will become 30 or 40 slaves per turn at a minimum.
Infinitely cheaper than those nations who are stuck with something they can't do anything about - miasma, death dominions, loss of power on land and so forth.
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Old November 4th, 2006, 10:51 PM

Arameyan Arameyan is offline
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Default Re: Nations that seem strong/weak

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Archonsod said:
Infinitely cheaper than those nations who are stuck with something they can't do anything about - miasma, death dominions, loss of power on land and so forth.
What's so bad with miasma? they cant recruit sages or indeps but have many mages and summons immune to disease.
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Old November 5th, 2006, 01:58 PM

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Default Re: Nations that seem strong/weak

I wasn't saying miasma was bad. The point is you can't easily work around the detrimental effects.
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