.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2006, 01:54 AM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
50% more hitpoints than a normal human is _not_ nearly double. It's 50% more.
And the Lava Warrior is 70%. Close to double. It's semantics anyway, they have more hp by a good margin.

Quote:
The emerald guard has a strength of 12, compared to abysia's 13. The broadsword has a damage of 6, compared to the axe which is 7 but drops the unit's attack down to 9. Battlefield movement is completely irrelevant to infantry units, and the cost difference arises because the emerald guard is a better unit than abysian heavy infantry.
Weren't you just naming off a bunch of 1 or 2 point differences? And it's not a better unit simply because they have very similar stats but lack radiating heat/fire immunity while costing more, and it's probably the best human heavy infantry for the era. So even if we could agree that the Emerald Guard was a better unit overall than Abysian Infantry, Abysian Infantry is still better than 99% of similar priced HI.

Quote:

No, most nations do _not_ take huge losses on the default of independents 5 unless you don't use their troops correctly. Pangaea does, but that's because their starting troops are the unbelievably crappy satyrs.
The point is if Abysia's starting army can perform well in 7 or 8 they peform even better in 5. You'll take heavy losses (ETA: on indy 7 or 8 that is), if you even win, on turn 2 with most starting nations armies, but not Abysia. Abysia starts with 30 good heavy infantry and an assassin. Shinuyama, Bandar Log, Tien Chi, Mictlan, Machaka, C'tis, and to a lesser extent Arco, Man, and Vanheim all start worse armies as none of them start with heavy infantry but have ranged units, and most have less than 30 units. The rest of them either start with worse units or less of them, for instance Ulm has comparable units but only starts with 16, Marignon will probably do well too.

For simplicity though, Abysia has a really good starting army, agree or no?
Reply With Quote
  #2  
Old November 4th, 2006, 02:34 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
dirtywick said:
For simplicity though, Abysia has a really good starting army, agree or no?
They have one of the best starting armies. Just don't let Caelum, Bandar Log, or Arcoscephale get near you with elephants.
Reply With Quote
  #3  
Old November 4th, 2006, 02:46 AM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:
Quote:
dirtywick said:
For simplicity though, Abysia has a really good starting army, agree or no?
They have one of the best starting armies. Just don't let Caelum, Bandar Log, or Arcoscephale get near you with elephants.
Once I was playing Abysia on the Silent Seas map and had 3 provinces next to me. One was Militia and Elephants, one had a named Sorcoress "that radiates power" with like E3S4, 30 Gnome somethings (little earth elemental things), and some Fall Bears, and the other was Militia and Knights. I thought I had the best chance against the Sorcoress. I was really, really wrong

I'll have to try the Moloch next time I play Abysia, of course I'm going to put him dormant and add growth though.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.